J1 - 30 - low endlag, cancels into U
J2 - 30 - low endlag, cancels into WJ and WU
J3 - 60 - cancels into SJ, U, WU, I, WI and SI
J4 - 100 - knockdown
WJ - 130 (40/30x3) - multihit antiair combo extender and out of shield option
WJ2 - 130 - knockdown combo finisher
SJ - 100 - burst out of shield option
KJ - 80 - huge disjointed combo starter, zoning and coverage tool
U - 150 - standard knockdown projectile
WU - 160 - instant safe invincible anti air, great hitbox
SU - 160 - knockdown shield breaker
KU - 130 - massive disjointed down diagonal knockdown
I - 330 (40x7/50) - disjointed multihit, doesn't connect properly when spaced
WI - 320 - crossup teleport
SI - 500 (100/100/300) - instant teleport followed by big disjoint
KI - 250+ (20x/250) - multihit dive that slams into the ground
Safe moves - KJ, WU,
Whiff punishes - SJ, KJ, U, WU, I
Dash coverage - KJ
Anti airs - WJ, WU
Mixups - Ulquiorra Murciélago's great vertical movement with good jumps combined with WJ and WU give him ample access to his aerial mixups with KJ and KU, two of his best moves, that can be used to zone, approach, pressure, zone break and more
Combo routes - bnb - KJ J123 SJ WJ WJ2/KI
Shieldstring finishers - J1 grab, J2 WU, J3 WU, SJ WU
Zoning - KJ, U, KU
Out of shield - WJ, SJ, WU
Zone breaking - KL KJ, KL KU
Reversals - KJ can punish dash coverage attempts; WU can punish okizeme attempts
Ulquiorra Murciélago is a very solid character overall, so his best assists depend on matchup and preference