J1 - 30 - small hitbox and low endlag
J2 - 50 - cancels into WJ and I
J3 - 60 - cancels into dash, SJ, U, SU and SI
J4 - 60 - cancels into WU and WI
WJ - 120 (40/80) - cancels into WU and WI
SJ1 - 50 - burst out of shield option, cancels into I
SJ2 - 100 - knockdown combo finisher
KJ - 50 - disjointed combo starter, halts vertical moment for a moment
U - 150 - very laggy and unsafe knockdown projectile
WU - 150 (50/100) -knockdown anti air and combo finisher
SU - 200 - decently fast and very safe teleport command grab, can be ghost stepped out of after the grab for a free combo
KU - 150 - very fast, knockdown, aerial mixup
I - 320 - big teleport projectile
WI - 280 (50/230) - subpar anti air, combo finisher
SI - 630 (80/100/50/400) - usable out of shield when the opponent doesn't have resources to dodge
KI - 320 (20x11/100) - small and risky, can be a coverage or setup tool
Safe moves - J1, J3, WU, SU
Whiff punishes - WJ, SJ, SU
Dash coverage - J, WJ, SJ
Anti airs - WU, WI
Mixups - KJ's drift and combo potential in tandem with KU's insane speed make aerial mixups really strong and hard to react to; J3 SU in neutral is a really strong tool due to the ambiguous animation on SU startup, which makes it very hard to react to
Combo routes - bnb - KJ J1 J2 WJ WU/J2 SJ I; reset setup - Ogichi Bankai can cancel J3 into SU, which can cover a lot of options, including shield and dashes to either side, depending on the timing you input the SU
Shieldstring finishers - J1 grab; J1 L; J2 WJ; J3 SU; J3 L; J4 WU; WJ WU
Zoning - U's terrible lag make it unviable for zoning, and Ogichi Bankai doesn't really have other zoning tools
Out of shield - WJ
Zone breaking - SU; aerial mixups with KU
Reversals - WJ to punish dash coverage attempts; WU can contest some okizeme, but it's risky
Ogichi Bankai can have a hard time dealing with quick, safe CQC moves as his out of shield game is lackluster and his zoning is barelly nonexistent, so get off mes can help a lot in those matchups, and offensive use of get off mes can also force shield, which nets a free SU; setups and projectiles can also be interesting to use with SU for coverage