J1 - 30 - cancels into WJ, safe due to low endlag but has poor range
J2 - 30 - cancels into WJ, SU2 and SI, is unsafe but has a bigger hitbox
J3 - 80 (40/40) - cancels into dash, WU and notably SU
WJ - 110 (20/20/70) - combo extender, safe dash coverage tool, good out of shield
SJ - 80 - small shiueld breaker, a little unsafe, starts combos
KJ - 40 - great approach option and combo starter
U - 50 - unsafe burst combo starter and dash coverage tool
WU - 80 - knockdown, very disjointed anti air and combo finisher
SU1 - 80 - huge hitbox, out of shield option, unsafe burst combo starter, cancels into itself once, does knockdown when hits an opponent who's already in hitstun
KU - 110 - aerial mixup and combo finisher
I - 300 - strong whiff punish tool, optimal combo finisher
WI - 260 - subpar anti air and combo finisher
SI - 600 - fullscreen whiff punish projectile or high risk coverage tool
Safe moves - J1, KJ and WU are very safe; J3 and SJ are good mixups;
Whiff punishes - U is the best as it starts combos; SU; I and SI if impossible to dodge
Dash coverage - J, WJ, SJ, KJ, if close; U, SU, if far away
Anti airs - WU
Mixups - SU unsafe, but can be canceled into itself, which can make punished whiff or even counter punish attempts; jumps and whiffed WJ and WU can lead to interesting mixups with KJ and KU as they're both strong tools with different functions
Combo routes - bnb - SJ WJ J1 J2 J3 WU/L I; juggle setup - J3 into cover dash with turn around U or cover non dash with KJ/U
Shieldstring finishers - J1 L; J1 grab; J2 WJ; J3 L; J3 WU; WJ K; WJ L
Zoning - Ichigo Bankai has virtually no zoning options, as his only projectiles and big disjoints are unsafe supers
Out of shield - WJ if close enough; SU if spaced
Zone breaking - I is a good zone breaker due to its sheer size and speed, but it has the obvious issue of requiring meter, and SI is the same to an even greater extent; his lack of non super zone breakers makes him weak in this aspect
Reversals - SU and sometimes U can punish dash coverage attempts; he doesn't have any strong option against okizeme besides dashing
Desirable tools - what Ichigo Bankai lacks the most is consistent zone breakers, but he also doesn't have zoning tools himself, so whiff punishers and projectiles can be good, and get off mes help him with his subpar out of shield game