BLASKON
(NOT BEING WORKED ON RIGHT NOW)
(NOT BEING WORKED ON RIGHT NOW)
Introduction: BLASKON is a top-down psychological horror game where you play as a mentally ill man named Radu, who got kidnapped and must escape a facility and fight his sick mind.
Release date: Somewhere around 2025 or later.
Poor Radu, he awakens in some frightening place without any recollection of how he got there-just confused and scared. For him, the first thing is to get away, but in trying to win the battles against scientists and their covertly kept secrets, his mind began to decline. Because of his unbalanced mind, he began descending into madness.
Outside of this building, the deserted city brings no relief but a further spiral into insanity. The survival of Radu is not a question of living but of fighting his fears in his mind and finding the truth about the dark day, the event that led to his kidnapping-and the choices Radu makes affect not only what will happen with him but also how he perceives reality, leading to the final clash with his broken self.
Hallucinations: Monsters, nightmare sequences and other stuff to make the player question what even is real.
Environmental Puzzles: Navigate the facility and the abandoned city by doing some puzzles such as finding out codes, turning valves, etc.
Layered Clues: Some puzzles require attention to detail in some parts to progress.
Fight or Flight: Only you can choose if you want to confront your opponents avoid them by running away. In some parts you must kill them!
Unique Weapons: Use cool weapons such as the SmartWatch or Wrench and whatever.
Mind-Bending Parts: Enter Radu's mind where the rules of reality break.
Unkillable Enemies: Encounter monsters such as The Smiler who forces the player to flee instead of fight.
Kill or Spare: Decisions like sparing unarmed scientists to affect the story's ending.
Audio Design: "Spooky" audio and stuff to keep the player on edge.
Minimalistic Visuals: A black-and-white pixel aesthetic with barely even use of red for blood and key moments.
Easter Eggs: Discover hidden stuff I hid in some places, parts, etc.
Main Menu.
What is this place?
I need the code- oh.
Learn how to write.
I found this wrench.
I think there's something in the locker.
BLASKON will enter play-testing after it's around 80-95% complete. Currently it's not even 10% complete. A Google Doc will be shared. You will have to complete it and you might have a chance to be a play-tester. The game will be finished in 2025 or later. If you're wondering "Why 2025 or later?" it's because this game will be my biggest game yet with a story, multiplayer and whatever I can do.
Will BLASKON be free?
Yes, BLASKON will be free forever.
On what operating systems will it be available?
Windows, macOS and Linux.
How many endings will BLASKON have?
The game will have 4 endings.
What is used to create BLASKON?
How long will BLASKON be?
Minimum 1 hour.
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You are allowed to create mods for my games. You can add new levels, weapons and whatever you wish, but you cannot sell or monetize the mods.
You can make fan games using the assets, textures, music, and other from my games, but these must remain non-commercial.
You are allowed to monetize: gameplay videos, theories, commentary and other videos on platforms like YouTube.
You are allowed to make remixes of the music from my games, but you must credit me (Blash8) as the original creator of the music.
You are not allowed to use or distribute any assets, textures, music, sound effects from my games without my permission.