FPS, Multiplayer, Minecraft
Claim the Ram and rush it into the enemy's base in this high octane class-based team shooter. Pick from 8 deadly weapons to fight your opponents and claim the tiles that line the floor. Standing on tiles claimed in your team’s color grants you ammo, incredible speed, and complete invisibility.
My Role: Lead Developer, Lead Game Designer, Lead Programmer
Designed a competitive multiplayer fps
Designed and Developed 8 separate weapon classes
Balanced for constantly shifting competitive play-styles
Fostered a community of devoted players
Design Doc:
https://docs.google.com/document/d/1L8t8E0fsw2pljHaGBdKlBuhMjVY-iMgsMykITZfGWbU/edit?usp=sharing
Educational, RPG, GameMaker
Battle your way through the world of Calculux while learning the basics of calculus! In order to beat each of the absurd enemies you'll have to learn a new derivative rule. This educational RPG was made with a 4 person team.
My Role: Team Lead, Game Designer, Programmer
Designed the game's concept
Developed the modular equation system
Created all art and music assets
VR, Game Jam, Unity
Live out your wildest dreams of owning a taco truck in this VR game! Customers will drive up to your window and order either tacos or nachos. Use the ingredients to correctly fulfill these orders. But watch out, your truck is falling apart at the seams!Â
My Role: Team Member, Game Designer, Programmer
Developed the modular, randomized order system and window
Designed the food options and game progression
Programmed the modular food spawning mechanics
Programmed the food cutting mechanic
FPS, Game Jam, Unreal
All that's been left behind on earth is Concrete and Asphalt... but WORD has evolved. Do what it takes to survive through the constant incoming hoard of concrete canines. Collect ammo and take a stand in this first person shooter.
My Role: Sole Developer, Game Designer, Programmer
Designed the concept in one night
Programmed ray-cast shooting, ammo pickups, weapon switching
Used Blueprints to create AI for the enemies
Simulator, Game Jam, Unity
Ever wanted to have your very own Eldritch Gods? Well now you can! Purchase one and help them to grow a 'cult' following. Be careful, some God's may not get along very well... Make them happy by giving sacrifices and keep them from getting into all sorts of trouble. Save up money and buy them all!Â
My Role: Team Member, Game Designer, Programmer
Designed the stats and price progression of all monsters
Implemented the stat system
Developed the shop system
Open World, Survival, Minecraft
The once large kingdom of the Isle's of Vale fell to darkness long ago. The beautiful landscape now contain only small fragments of the past. Yet looming within there are still 8 powerful being who hold the key to the secrets of the land. You will meet many creatures, both friend and foe, as you journey. Use new resources to craft items to help you on your way to the unknown beyond. Â
My Role: Co-Developer, Game Designer, Programmer
Designed extensive features that interconnect
Added content that serves to enhance current mechanics
Programmed all new mechanics using an extremely limited coding language
Modeled and textured all assets
The Cave of Calio: A short text based adventure made by Joe Swick and I in Twine. Feel free to play!