Any curve in SOLIDWORKS that is not an analytic curve, such as a line, arc, conic, or a composite curve, is represented as a b-spline. SOLIDWORKS uses standard b-splines as defined in computer-aided design literature.


What are the mathematical names for b-spline and p-spline? What is the difference between ICurve::GetPCurveParams2 and ICurve::GetBCurveParams5? Do these methods return parameters for two different kinds of splines, or do they return parameters formatted in two different ways for a single spline type?


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Names such as p-spline, or p-curve, are used for b-splines in a particular context. If you are unsure of the context, then you might find the names confusing. For example, p-curves, as in IModeler::CreatePCurve, are b-splines that lie on a surface and are created from b-splines in the parameter space of the surface.

I use Solidworks CAM, never had any issues, but this is the first time trying 3-axis milling and I get an error (error in line 823, unsupported g-code) on the highlighted line below when trying to open the g-code in Carbide Motion.

"It looks like PTC knows about the issue we went over this morning. It also appears there is no solution yet for Creo but it looks like if you get WF 5.0 build code m110 you should get that functionality back. See attached picture. I know this probably is not the answer you are looking for but at least you are not crazy right. I also checked to see what build code of WF 5.0 is out and it appears M120 is out so if you get WF 5.0 M120 you should be good to go. Let me know if you have any other questions."

I know I've fixed this before, but can't remember how. Every time I import a file from Solidworks and program it, the code (and finished part) is never arcs but small facets. I know part of the problem is that most of the curves I'm using are splines due to the part I'm trying to match, but where is the setting to make those facets as small as possible?

See the image above, a recent COR-TEN steel art commission I have been working on. The art was created using many splines to give the effect the client was looking for. Just imagine the time involved should using arcs from the outset have even been considered!

Keeping this brief the issue I am finding is working with splines when creating artwork destined for the laser cutters. Having not yet come across a laser cutting office that will accept files with splines, the shapes must be converted to lines or arcs prior to cutting. Here is the point where you may say that there is such an option in Solidworks...have you tried it? The option is available when exporting your part file to DXF format which is the native tongue of the laser cutters. Unfortunately the option is well...it does not work, not on the heavier sketches anyway. Your masterpiece is left with splines and therefore returned to your inbox having been rejected as a candidate for laser cutting.

A spline is a continuous curve that passes through discrete points specified by the user. It is a curve that is defined by its continuously changing curvature to create an organic shape which is not otherwise possible with lines and arcs. Generally, splines in Solidworks can be created by using two endpoints or even multiple endpoints. The splines are used to create a profile that is complex in shape. Points are placed to shape the curve. Unlike standard geometry, it is common to leave splines under defined in sketches. It can be complex to constrain the curve whilst maintaining a smooth, free-flowing shape.

Known as base-splines, B-splines are used to create complex curves. You can define and modify them using several controls, including spline points, spline handles, and control polygons. A single B-spline can have multiple through points and spans (the region between through points). You can apply curvature constraints at each endpoint. At each point, you can weigh the tangency vector and control the tangency direction.

You can control the shape of a 2D or a 3D spline by dragging or setting values for the control polygon nodes. Changing the locations of the control points (nodes) updates the values of the X and Y Coordinates (in 2D splines), and X, Y, and Z Coordinates (in 3D splines) in the PropertyManager.

Style splines, based on Bzier curves, are a good option when it is important to have a smooth curve (that is, to assure curvature continuity). You define and control the curves using control vertices. The control vertices form a control polygon or hull of the curve. There are no through points, so a style spline has only one span between the endpoints. You can infer style splines for tangency or equal curvature. You can constrain the points and dimension the curves' sides. These curves also support mirroring and self-symmetry.

Local edit allows you to drag and manipulate the shape of a style spline without affecting adjacent style splines. This setting is helpful when you are working with multiple style splines that are connected but not fully constrained.

Z-brush has a good retopology tool that can be used to make a unified skin of a set of objects, or to just remesh an object. I think this shouldbe able to return a descent mesh for further work in T-splines.

Then the CNC controller software can interpret all the line segments as a series of splines, and instruct the machine to move smoothly through each interpolated spline, rather than hundreds or thousands of tiny straight line motions. I believe this is what is referred to as optimization.

I suspect a nurbs file with a very large number of surfaces that do not have tangency would present the same problem for optimization as a mesh. There would be a large number of discontinuous (break in tangency) moves that could not be reduced to a small number of splines.

CNC plasma cutters are not all alike. What size cutting table, servo or stepper motor drives, does it need CAM conversion to G and M code, high definition, or air plasma cutting are just a few of the difficult decisions when choosing a cnc plasma.

The end points of a spline control the curvature constraints, while the through points of a spline dictate the weight and direction of the tangency of the localized curvature. As a general rule, try to use as few spline points as possible to achieve the desired result. I keep all of my splines limited to 3 points (both ends plus ONE control point somewhere in between).

Imagine a collection of splines that cross each other and you want to trim them together. Trimming these splines in a single sketch will automatically change the endpoints of those splines to where you trim them. This changes the way that the splines themselves are controlled/constrained because they are controlled by their endpoints, which are now different. This might not be what you intended.

If you can tell from the image above, the original splines were set to tangent to geometry in the part itself. If you trim the splines so that only the curved diamond shape is left, the result is the same curved diamond, but the control points have moved to the corners of that diamond, as shown below.

Once you trimmed these splines together, you lost the method you used to control the shape itself. At that point, you would just be eyeballing any changes to the splines and hoping the results look good.The solution to this problem is something I call the Master Sketch Method:

Your Master Sketch will be exactly how you originally drew it. Your Trimmed Sketch will be a trimmed version of the Master Sketch. Editing the Master Sketch will update the Trimmed Sketch, but the constraints intended for the splines are left intact.

Check out this video displaying new possibilities in 3D Routing, also embedded below this text. Where our routes always resulted in lines and splines for our routes, we now can use splines, along with lines and arcs to guide our routes.

rhino has a plugin called rhino resurf, geomagic is other software, rapidform from innus; the last two are the reverse engineering standards. catia and siemmens nx have modules to accomplish that kind of work, solidworks has a dedicated module for this too.

how many quads have the model?; if the topology is correct for animation, you can use plugins like powernurbs or t-splines available for rhino, maya, solidworks, max, modo, etc. this plugins can do the work pretty straightforward, but only if the topology is correct; i mean, do not expect convert an stl file with thousand or millions of poligons. catia has a module for this kind of tool called imagine and shape i think, that kind of tool take a mesh and subdivide it just like the subsurf modifier in blender, then build the patches for every coarse polygon and sew the surfaces.

So Rhino resurf, geomagic, rapidform, catia and nx all can achieve polygon->nurbs? My mesh have 20k-30k vertices/quads, correct topology, sounds like I should try powernurbs or t-spline for rhino, maya, solidworks, max? Which one would you recommend tho? Also it sounds like Catia takes in polygons and subdivide it again then rebuild them into nurbs, but it might end up with way more surfaces than needed.

Because I can't figure out how to make sharp corners between splines, I ended up using close spacing of spline points to work my way around the sharper corners, so there's an unreasonable number of points defining the spline outline.

I'm surprised that the outline can be selected and the surface inside it pulled up, with no problem (OK, at first I had a stray piece of line doubled that had to be found and removed, but after that it worked), yet there's no fillet possible. I tried making a simple closed curve with splines, and that extruded and also filleted without problem.

I took a look because I haven't figured out how to join splines either (cekuhnen has written much on this subject) but I know a quick workaround: you can pseudo-join any line segment or another spline segment by just snapping it to then end of an existing one!! That won't usually give you tangent continuity but that's exactly what you want in your case! So you can use a lot of small line segments and open splines as long as they all form a loop. You can also save yourself half the work by using symmetry in sketch! be457b7860

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