My recently published game, currently available for iOS. The idea was to bring back that classic, old-school gameplay - where everything moves from one cell to another, and mechanics are simple and predictable - but with a modern touch, like smooth animations and updated graphics. The game is built in Unity, with most of the models being custom-made by me specifically for this project. Some examples of these models are presented in the 'Hard Surface Modeling' section.
2. Water Conservation
An educational game highlighting the importance of water conservation and effective conservation methods,
developed for the California Department of Water Resources.
My role in the project involved developing the entire scene design, programming game logic, creating video effects (rain, lightening, animated water), and handling some 3D modeling and texturing (including terrain, underground space, water pipes, and pumps).
3. Underwater
A virtual reality minigame developed for The Penny Hoarder company, used during their conferences.
For this project, I designed and assembled scenes using third-party assets, implemented most of the game logic, adjusted the caustic effects shader, and applied it to all objects in the scene. I also created several custom models specifically for this game, such as copper claws and coins, and edited some third-party models to make them suitable for this project.
4. Firefighting
Training/educational VR application.
In this project I programmed significant part of the game logic and implemented visual effects (fire, smoke, sparks).