Making Biomaterials for
Sustainable Tangible Interfaces
In-Person Studio
Sunday, 11 February 2024
9:00-17:00
@MTU, Cork, Ireland
In-Person Studio
Sunday, 11 February 2024
9:00-17:00
@MTU, Cork, Ireland
As the world becomes more conscious of the impact of human activities on the environment, sustainable materials that readily decompose or biodegrade have become an increasingly important area of research. Materials play a significant role in shaping the world around us, from the products we use to the buildings we inhabit. However, traditional materials and the human-centered processes we use to produce them often negatively impact the environment. In light of the environmental impact caused by such materials, HCI researchers have been motivated to develop and implement biomaterials — materials that are both bio-based (i.e., come from a renewable, biological source) and biodegradable (i.e., break down into biomass, carbon dioxide, and water without leaving behind any toxic residues in the environment).
In this in-person studio, we will carry out a hands-on exploration of various biomaterials such as bioplastics made from algae, bioclays made from food waste, and biofoams made from gelatin. We will teach participants how to identify types of biomaterials that are applicable to their own research and how to make them. Through group activities, we will demonstrate how to implement biomaterials in the design of sustainable tangible interfaces and discuss topics sensitized by biological media such as more-than-human temporalities, bio-ethics, care, and unmaking.
Our ultimate goal is to facilitate a space where HCI researchers and designers can collaborate, create, and discuss the opportunities and challenges of working with sustainable biomaterials.
APPLICATIONS DUE BY JANUARY 12
09:00 - 09:15 Welcoming notes
09:15 - 09:30 Participant introduction and icebreakers
09:30 - 10:15 Presentation on biomaterials from organizers: about sustainable design principles in HCI and
interaction design. We will bring up questions such as "What makes a material sustainable?" and
"What making practices support the design of sustainable tangible interfaces?". We will then
introduce several biomaterials presently used in HCI such as bioplastics and mycelium.
10:15 - 10:30 Break
10:30 - 11:00 Experiencing biomaterial samples: we will ask the participants to engage directly with various
biomaterial samples that we will bring to get a feel for how each one behaves. We will provide
prompts to encourage participants to experience each sample in an embodied way.
11:00 - 12:00 Mapping materials to biomaterials: we will do an activity where participants will list out the
materials that they use most often in their research/design practice. Participants will then map
these materials to potential biomaterial alternatives that are both existing and speculative.
12:00 - 13:00 Lunch
13:00 - 14:30 Making biomaterial samples: participants will identify one or two biomaterial alternatives that
apply to their research. We will then assist participants in identifying ingredients, recipes, and
methods to create said biomaterial. This activity will be very hands-on and is meant to give
participants some hands-on experience with biomaterials in a low-stakes and exploratory
manner. Participants can also optionally work in teams to collaboratively complete this task.
14:30 - 14:45 Clean up
14:45 - 15:00 Break
15:00 - 15:45 Participant presentations: participants will present their material maps and the biomaterial they
chose to experiment with making. These presentations will further provide participants the
opportunity to tie biomaterials directly to their research interests, ideate on potential
applications, and get feedback from others.
15:45 - 16:45 Critically discussing biomaterials in HCI: to close the studio, we will facilitate an open discussion
regarding the participants' experiences identifying and making biomaterials. Example questions
that will be posed: "Will you use biomaterials in your research going forward? What are some of
the limitations/challenges you expect to face when working with biomaterials? How might
biomaterials raise ethical questions in material usage? How do we navigate care when working
with biomaterials? How might the biological nature of biomaterials shift temporalities in
sourcing, making, using, and disposing? How do biomaterials address unmaking practices?"
16:45 - 17:00 Closing notes
Fiona Bell (she/hers) is a postdoctoral researcher in Computer Science at the University of New Mexico, working at the intersection of HCI, biodesign, and material science. Her research is focused on the development of novel biomaterials that foster more reciprocal and caring interactions between humans, nonhumans, technology, and the environment.
Shanel Wu (they/them) is a postdoctoral researcher in the School of Information Technology at Carleton University, researching e-textiles and wearable technologies through craft (particularly textiles). Their work uses craft as a method for making, as well as unmaking, technologies for more sustainable, accessible, and just futures.
Nadia Campo Woytuk (she/they) is a PhD student in Interaction Design at KTH Royal Institute of Technology in Stockholm, Sweden. Nadia’s work focuses on critical and intersectional feminist design of technologies for menstrual health and intimate care. Her current work explores touch and sense-making of the intimate body and the social and environmental ecologies it entangles.
Eldy Lazaro Vasquez (she/hers) is a PhD student in the Unstable Design Lab and Living Matter Lab at the ATLAS Institute at the University of Colorado, Boulder. Her research areas include wearable technology, biodesign, and sustainability. She is currently researching and developing conductive biofibers for applications in electronic textiles.
Mirela Alistar (she/hers) is a bioartist, Assistant Professor in Soft Materials at ATLAS Institute, University of Colorado Boulder, and the director of the Living Matter Lab. Intersecting microbiology and HCI, her work focuses on the development of tangible living-media interfaces and biochip-based systems for personalized healthcare.
Leah Buechley (she/hers) is an Associate Professor in the Department of Computer Science at the University of New Mexico and the director of the Hand and Machine research group. Her work explores the intersection of computer science, art, design, and education. Her goal is to engage broad and diverse audiences in understanding, designing, and building technology for themselves.
Questions? Contact: fbell1@unm.edu