Billy Tunnicliffe
Portfolio
Portfolio
Hello and welcome to my Portfolio
Hello, my name is Billy,
I`m a student at Falmouth University currently in my third year of study on the games design course. I`ve completed a variety of projects through which I have learnt many inportant skills for the games industry. I am currently a Mechanics/Sound designer in a student team for one of my projects working on our game Bounties Beyond Stars.
In addition to mechanics and sound design I love everything to do with level design including building and scripting them and of course designing them. I have dabbled in some world building and narrative design in my past and even some digital art for some past projects.
Completed Projects
GAM 190
This was the first group project I undertook at University, in which we had to come up with a game idea while within the constraints of the project and finish it by the "Games Expo" at the end of the academic year.
During this project I shared the role of level and puzzle designer with the other designer in the team. From the get go of this project the team knew we wanted to make a puzzle game but it was only after a few stages of ideation that we decided to make it a horror game. During production I made various prototype map for the level along with basic puzzle prototypes to see which would work best with our games genre and storyline to maximise immersion and enjoyment.
Through practicing "AGILE" throughout the entire project I developed my teamworking skills which I would then carry into the next year of university and the next team based project. Due to the team deciding to make the game in the Unity engine I also developed my Unity skills in a myriad of areas such as the programming aspect of the engine and level design through puzzle and level creation.
One of the most important things I learnt during this project is the importance of the AGILE Practice and how useful it is to use AGILE along daily standup meetings during the production of a game as it makes it easy to fix any sort of problem that may occur and helps the production of the game go smoothly.
GAM 202 & 203
These 2 modules were the Pre-production and Production stages for the team project in my second year of University , Soulkeeper : Fates Gambit , a 3D card battle game where you defeat opponents and capture them in cards to use their abilities in future battles.
To develop this idea we went through many stages of ideation in various meetings sio we could go into development with a strong game idea.
I was the lead designer for the project and was tasked with mechanics design in which I had to create the abilities for the cards and also game balancing among other other things.
During this project I strengthened and developed my mechanics design skills more. One of my strong points is my level design skill so for projects I usually take the roll of level designer but as this game technically didn't have a "level" so to speak I had to focus on the mechanics design which was a nice change of pace for me that made me go out of my comfort zone.
As this was a team project I also developed my teamwork skills through daily stand up meetings and the use of sprint planning. Due to the use of sprint planning this project I learnt the importance of planning ahead for sprint and having daily stand up meetings to reinforce the sprint planning sessions.
Another thing i learnt during this project was how helpful team communication is , we would communicate in person at the aforementioned sprint planning meetings and daily stand up meetings but also online via discord and teams which mean we were always on the same page and helped us to develop our project.
Currently Working On
GAM 360
Tensions run wild in this intergalactic voyage, where high noon meets high tech. Lasso your way across different worlds as you concede to the P.I.G.’s (Planetary Intergalactic Government) regime to make your partner’s bail.
This project is the team module in my third year of University.
The game is a Sci-Fi western game where the player must travel to different uniquely themed planets in order to beat the final bosses of each level.
For this project I am the lead sound designer and secondary mechanics designer and have been working along side 5 artists with varying specializations and a programmer. Due to this role some of the tasks I have to undertake included finding the sounds for our game and implement them into the game , helping to design the mechanics in the game such as the combat system including a parry ability and the mechanics of some of the bosses in the game and how they will function during gameplay.
GAM 370
For this project I am making a small prototype game in the unity engine to showcase what I have learned in the engine during my time in university.
So far I`ve been focusing on the programming for the mechanics such as combat and will be moving on to level block outs and puzzle design next. I will be designing 3 levels for this prototype each with combat , parkour and puzzles that scale in difficulty alongside your progress in the game.
I am enjoying this project so far as I am strengthening my skills within the unity engine and even learning some new ones as I go.