Teaching Philosophy
I believe that education is about giving students the tools to think critically and solve problems creatively. In my classroom, art and design are more than just technical skills, they are ways for students to engage with the world and understand their own identities.
As an instructor, I aim to create a space where students feel confident taking creative risks and asking big questions. I’m particularly interested in bridging the gap between theory and the real world, from using a case study like Pop Mart to understand branding or exploring 3D modeling to bring a concept to life. My goal is to help the next generation of creators recognize their own potential to shape the future through design, technology, and a curious mindset.
Beyond the classroom, I am dedicated to providing my students with a professional platform for their voices. I lead the curation and installation of student art exhibitions both within the school and across the city, securing venues such as public libraries and hotels, overseeing everything from theme design and event planning to the opening ceremonies. By inviting guests from the education sector, arts foundations, and the local creative community, I ensure their work reaches a broader audience. I also mentor my students in public speaking and event hosting, helping them take pride in presenting their creations to the community.
A key part of my role is helping students translate these experiences into professional-standard portfolios. By focusing on projects that mirror industry practices and public showcase, I aim to equip them with a body of work that supports their creative careers and university admissions, giving them the confidence to shape their own future in design and technology.
"Frames in Action" Exhibition at Seac Pai Van Library
"Athletic Horizons" Exhibition at Regency Art Hotel
Case Study: Graphic Design and Branding
This unit challenged students to synthesize branding, character design, and marketing strategy through the lens of the modern "blind box" phenomenon. We began with a deep-dive case study into Pop Mart, analyzing how their global branding and mystery-packaging strategies transformed designer toys into a cultural movement.
Inspired by these industry practices, students developed their own original blind box series, moving from initial character concepts and logo designs into professional-level visual communication. The project’s objective was to explore how design influences consumer perception and understanding how integrated marketing materials, from 3D modeling to promotional posters, can effectively communicate a brand’s identity and appeal to a specific target audience.
Packaging Design
Assembly Process
3D Modeling in Tinkercad
Final Product and Exhibition