bhasuras@gmail.com | +94713018948
"Simulation of climbing plants with twining behaviour"
In this research, a novel twining plant simulation model is proposed to address the lack of biomechanical aspects in the state-of-the-art models.
Tools & Technologies : Unity3D, C#, LaTeX
-Technical
VR/Desktop multiplayer application designed specifically for military simulation and training with essential simulation functions such as Exercise Control, Scenario Authoring and After-Action Review.
Tools & Technologies: Unreal Engine 4, C++, UE4 Blueprint, Blender.
- Technical - Creative
● Contributed to the development of map and content modding infrastructure.
● Contributed to iterative development of hybrid (animation and IK driven) 3 point tracked full-body VR
avatar system.
● Developed 3D interaction systems and 3D user interfaces for VR users.
● Developed 3D/2D scenario authoring/replay tools and user interfaces.
● Developed camera, navigation and switching systems for vehicles and characters.
● Developed time of the day and weather control features.
● Research and development to automate geo-specific terrain generation.
● Created dynamic paths(aircraft and projectile) and shapes drawing plugin.
● Initiated profiling and optimization processes and multiplayer replication best practices to improve
performance and increasing concurrent player count.
● Integrated in-house haptic suit and ProTubeVR haptic weapon.
● Carried out logic/content optimizations and configurations to support multiple VR devices (Oculus
Rift/Rifts, Oculus Quest, Samsung Odyssey, HTC Vive)
VR Game developed for Epic Mega Jam 2020.
Tools & Technologies : Unreal Engine 4, C++, UE4 Blueprint, Blender.
-Technical -Creative
Developed VR Interactions.
Designed and developed Leaderboard.
Repurposing assets with consistent material design.
Level Design and lighting.
Desktop multiplayer game developed for Unreal Spring Jam 2020.
Tools & Technologies : Unreal Engine 4, C++, UE4 Blueprint, Blender.
-Technical -Creative
Developed multiplayer combat features.
Developed multiplayer collectables and power-ups.
Asset modelling, texturing.
Level design and lighting.
Developed main menu and Ingame instruction HUDs.
A Simple mobile game where players can make characters laugh by tapping.
Tools & Technologies: Unity 3D, C#, Illustrator.
-Technical -Creative
Developed flappy bird style tapping mechanics for LOL bars.
Designed 2D characters with animations.
Developed power up system.
Multiplayer game based on cellular automata.
Tools & Technologies: Unity 3D, C#, 3DS Max.
-Technical -Creative
Developed two team grid system with a set of custom game of life rules.
Developed prefab pattern placing mechanism.
Designed characters and level.
University of Colombo School of ComputingColombo, Sri Lanka
GPA 3.39 (Second Class Upper Division )
SAF-TAC Project - Epic mega grant recipient
VR/Desktop multiplayer application designed specifically for military simulation and training with essential simulation functions
such as Exercise Control, Scenario Authoring and After-Action Review.
Standards-based, Image generator agnostic, and scalable Call-For-Fire and Close Air Support training simulation suitable
for deployment in Joint Fires and accreditable JTAC training simulators.
Game design module - motion graphics and animation department.
Electronic design automation (EDA) verification tool development