Research
Research
My research centers on designing subjective quality human studies and developing perceptual quality metrics to enhance decision-making in video streaming and social video applications, with a focus on achieving perceptually accurate predictions under low computational overhead. Specifically, I work on three major application areas:
Mobile Cloud Gaming
Human Avatar Videos in Virtual Reality
Digital Human Facial Expressions
These domains present unique challenges due to varying display technologies, user preferences, and network constraints. My work explores the intersection of human perception and machine learning to optimize video quality in real-time, thereby improving user experiences in cloud-based and immersive applications. These slides give an overview of my research.