My second project as Tech-Artist, and where we got to produce our own shaders. All Spite projects from TGA are Diablo style games with pre-selected themes, ours with a European Gothic setting.
Spite: The Summoning was developed over the course of 8 weeks, half-time. My contributions to the project were the following.
Health/Mana Bar UI Shader
Ability Cooldown UI Shader
Holy Ground Ability VFX
Holy Message Ability VFX
End of Level effect VFX
Vignette PostProcessing
Heightfog PostProcessing