Genre: Family couch co-op, party brawl
Software used: Unreal engine 5, Miro
Referenced games: Party animals, Rubber bandits & Gang beasts
Game play: Battle ants is a 2-4 local multiplayer party game where everyone plays as buffed ants battling in 3 different places in the kitchen. The main goal is to become the last Ant standing whiles trying to fight off everyone by punching and using items to eliminate players, or having the level environment eliminating the players.
My individual Contributions
With this being a group collaborative projects I done in my 3rd year of uni I was in the design team with my main role being lead level designer along side other roles.
Level/mechanic diagram - Coming up with concept drawing of different types of levels then planning on what the main mechanic would be for each one. The steps for I done was drawing a top down layout of the level with small mechanic description, creating a 2D top down digital diagram that goes into more detail about said mechanic.
Level design - Making the base block out of the level by having the main level layout then filling in the empty space with background environment to fit the theme. When made it would be the case of doing constant play tests and finding any bugs or inconsistency then reporting or improving up on them. Whiles testing I also added and incorporated visual assetsÂ
Communication - this role lead to a lot of talking to multiple departments of the team with talking to tech team about how the level mechanic should work, art team to inform and say what needs to be made and any changes to be done to match the theme and design team to update on anything that could be changes.
Audio - Going out and finding sound for weapons, environment, background music and other areas needed. With the main idea being cartoon/semi realistic sound.
Voice acting - To make related ant noises me and a team member both done noises related to ants with a hint of boxing noises such as Grunting, getting hit, long ouch sound and victory scream (WooHoo)
Sandwich level
Players are required to avoided falling sandwich fillings such as cheese, lettuce and tomatoes whiles they are fighting off other opponent trying to knock them out and squish them between the slices to eliminate them.
Sink level
As they jump from plate to plate trying not to fall off into the water below, plates will start to sink and submerge into sink reducing the amount of platforms available to them till one and is left dry
Stove level
When the battle jumping from pan to pan they have to be aware of any hot pans that may become active which becomes too hot for the ants to stand on which they will have to wait till they cool down. If they get caught on it they will get burnt and eliminated till the ant doesn't become cooked.
Audio gatheringÂ
Using Excel sheet I went and analised what audio that is required for the project by playing and setting what is needed, saying what is requited for, when it should be played, made a confirm list, added if partacles are needed, giving examples, setting a downloaded list then a link to the sounds page.