Facility Security Watchman uniform.
Facility Security is the default combative team in Blacksite Zeta. It has 6 ranks, Watchman, Cadet, Guard, Officer, Captain and Chief Security Officer. You will start as a Watchman. Your loadout will consist of an M9 Beretta. To earn the next rank, you need to earn 800 XP. (xp page) The rank XP requirements and the loadouts are listed below:
Cadet: 800 XP | Loadout: MP5, M9 Beretta, Scanner | Armor: 50
Guard: 6.5k XP | Loadout: MP5, USP, Scanner | Armor: 60
Officer: 14.5k XP | Loadout: Fort 222 Rifle, USP, Scanner | Armor: 75
Captain: 25k XP | Loadout: FAMAS, USP, Scanner | Armor: 90
Chief Security Officer: 50k XP | Loadout: FAMAS, USP, Scanner* | Armor: 100
*- Whenever you have the scanner equipped and click on a patient, it will tell you what they have in their inventory. It will mark patients as a threat if they have weapons on them. It can be bypassed by the ghost perk.
Default Medical Staff uniform.
This is the team which allows you to heal other members of the Corporation or Hostiles if your feeling rebellious. As Medical Staff, you can perform checkups on patients or other personnel. There are 6 ranks, Intern, Practitioner, Psychologist, Physician, Specialist, and Doctor. You will start as an Intern. Your loadout will consist of a Med-kit and authorization tool. In order to become a rogue, you must either heal a patient or Hostile Forces member. (HF) The rank XP requirements and their loadouts are below:
Practitioner: 800 XP | Loadout: Med-kit, authorization tool | Armor: team doesn't get armor
Psychologist: 4k XP | Loadout: Med-kit, authorization tool
Physician: 12.5k XP | Loadout: Med-kit, authorization tool
Specialist: 25k XP | Loadout: Med-kit, authorization tool
Doctor: 50k XP | Loadout: Med-kit, authorization tool, healing drone*
*- The healing drone is an item that restores the health of anyone around it. It has a bar above it that shows how much power it has left, when that bar is empty it deactivates.
Technical Staff Technician uniform.
Technical Staff is the team that does all the maintenance, fixing powerboxes, turrets, gates, pipes, etc. They also have the job of restocking vendors, armor stations, vending machines, etc. They are the only team that can do this. The team has 6 ranks, Technician, Junior Engineer, Engineer, Draftsman, Architect, and Head Technician. You will start as Technician. Your loadout will consist of a wrench and a gas mask. The gas mask is an item that protects the user from broken gas pipes while repairing them or walking through the gas. It can be equipped by pressing H. The rank XP requirements and their loadouts are below:
Junior Engineer: 800 XP | Loadout: Wrench, gas mask | Armor: team doesn't get armor
Engineer: 5.6k XP | Loadout: Wrench, gas mask
Draftsman: 10.5k XP | Loadout: Wrench, gas mask
Architect: 25k XP | Loadout: Wrench, gas mask
Head Technician: 50k XP | Loadout: Golden Wrench*, gas mask, technical drone**
*- The golden wrench is a wrench that repairs objects 2x faster than the normal wrench.
**- The technical drone is an item that has 3 modes. These are repair, self repair, and idle. Repair makes the drone repair objects that are broken and in range. Self-repair makes the drone repair itself, however the drone cannot move during this process. Lastly, idle makes the drone follow you.
Patient uniform.
The Patient team is the team in which you can be turned into a mutant. They reside in patient housing. In order to leave PH you must either be authorized by Medical Staff or Zeta Labs OR you can break out of Patient Housing by yourself or with HF. You can rent weapons from Keenan, the PH vendor. You can also find shanks and keycards laying around PH that can be used to escape. But, exiting PH marks you as hostile and you are able to be shot by turrets and personnel. Once outside of PH you can escape the facility by leaving through the entrance. The team does not spawn with armor, however, once outside of PH, you can find an armor station and steal armor. The team has 6 ranks, Rookie, Troublemaker, Bandit, Fugitive, Instigator, and Outlaw. You will start as a Rookie. Your loadout is nothing. The rank XP requirements and their loadouts are listed below:
Troublemaker: 800 XP | Loadout: none | Armor: team doesn't get armor
Bandit: 4.5k XP | Loadout: none
Fugitive: 7k XP | Loadout: none
Instigator: 15k XP | Loadout: none
Outlaw: 25k XP | Loadout: Improved Shank*
*- Once you reach the rank of Outlaw you receive a permanent Improved Shank which is a little better than a normal shank. It can be detected by scanner, but since it is permanent you dont get marked as hostile if scanned.