start of the game at the dock
player sees a light, moves towards the city with animated small enemies - player also sees acid water.
acid waterfall, showcasing that there is more to be experienced and something to fix with interesting height differences.
empty town but in the distance giant monster with water coming out seen by player
moves forward to light and through the city (side paths are blocked)
first sight of familiar arch showing the player where to go and guiding along the way, small river blocking player - in far sight seeing hands and more interesting things higher up.
player sees bath being blocked further up ahead
player is introduced to parkouring the water, and the first mechanic being highlighted by vfx and with particles
interaction button shows when player looks at the mechanic. sound is being played as the player hits e, and the mechanic turns. When done corrextly player is shown a short cutscene filling up one of the statues with fresh water and turning off the beam blokcing the way
the player sees one of the statues being filled with water and the way is clear now to move forward.
the arch being a reoccuring theme should help the player guide through the level as it is also highlighted.
player walks across the water on the stones and sees two statues still empty - showing that there still need to be mechanics turned.
after jumping onto the platform player is greeted by another turning mechanism that obstructs the view of the other beasts but has view of one. after completing, a cutscene plays showing the second statue filled with fresh water and the eye activating.
the player is then lead towards the narrow cave that also has the arch and two animated little fellas guarding the way - intrigueing the player to move forward into the arch as there is no other way to move forward.
the player is able to move through the dark and narrow cave which is a nice contrast to the environment overall using the glowing mushrooms. A different global volume was used to give the illusion of a dark cave.
the exit of the cave is shown halfway through but the cave is not just a straight line making it more interesting for the player.
the player sees the exit and is urged to keep going.
the player now has a good view of the grotesque houses on top of the narwhal (after the player exits the cave)
player is greeted by another arch and a pathway showing the player they should cross.
the last mechanic is visible but the vfx is not shown, is this the correct one ? is something the player could question.
the player is ushered to move forward
the player only has one way to go through, keeping the left arch they could possibly have spotted blocked. cutscene triggers and shows the eyes rolling back into the skull of the beast and the final fountain turning on. the camera pans towards the first mechanic highlighting it again with vfx ushering the player to go back.
the way back is now blocked, ushering the player to use the ramp instead which is now highlighted with a lamp.
the player is able to see the vfx being on from the ramp, player jumps down.
vfx being on again after the top mechanic being used again
eye rolled back into the skull of the beast, no more acid coming out of the beast.
player looking down at the vfx.
after interacting with the first statue again, the player activated the water beam once again defeating the monster
the monster is shown going down and the eyes popping out, burning.
the valley is restored to its former glory with the water now turning blue.
we see the player sitting in their boat after everything happy as before.
the sun is no longer blocked by the beasts and the game ends.