Banana Kong is an endless runner video game developed by FDG Entertainment for Android and iOS.[1] It was released on January 24, 2013.[2] In it, the player controls a gorilla who runs from an endless wave of banana peels.

The Banana King, the player controls a gorilla that is sprinting away from a wave of banana peels. The player controls the game by tapping the screen of their device to jump. Collecting bananas while sprinting charges a power bar. When the power bar is full, the character can thrust forward by swiping right, allowing the gorilla to get farther away from the tsunami and break certain obstacles. The main gameplay area is a jungle, but other areas, including a cavern, ocean, beach, and treetops, can be accessed a different points in the game. Each area has a specific pet that aids the player: the toucan, the boar, the turtle, the snake, and the giraffe. The objective of the game is to progress further by avoiding all of the obstacles. Being overrun by the bananas or crashing into something ends an individual run. The game gets faster the longer it is played, increasing the difficulty level. At the end of a run, the player can use their bananas to purchase upgrades, allowing for longer runs, and fueling another wave of peels in the process. There are also objectives that can be completed during a single or multiple runs.[3]


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The game follows the same rules as most 'endless runners': running while trying to dodge all of the obstacles in your path, since an enormous avalanche of bananas is in pursuit and will pile on top of you if you're not fast enough.

Would it be possible to do a clone of banana kong with good performance on mobile? It's an auto-runner that changes backgrounds depending on certain triggers in the game. (See trigger to underground cavern at 1:28)

Next I'm trying to figure out how I should program the main level so it's more like banana kong? Banana Kong has a setup that makes a series of different navigatable landscapes. I've done random platformer tile generation, but this a bit different as I would be setting up larger more complex platforms.

Thejackalbe (talk) 02:06, November 27, 2013 (UTC)Help!Thejackalbe (talk) 02:06, November 27, 2013 (UTC)The wiki that needs help is the banana kong wiki.Basically, it needs a whole new design in a banana kong theme, with pictures and backgrounds. Also, the homepage needs helpTHANKYOU!

There's no stopping this franchise as yet another Bubu Kong themed game hits the market. In this mobile phone game the notorious Monkey serves a community service sentence by working in a bakery. He has to serve customers with custom made banana cakes or else he'll be in big trouble. Maybe in the next game Bubu Kong will be his maniac old self but for once he's forced to act civilised and be customer friendly with a capital C!


 Bubu Kong's Banana Cakes runs on all MIDP-2 phones with a screen resolution of 176x208 or higher.


 If you are interested in distributing Bubu Kong's Banana Cakes or any of Xing Mobile's other 35+ proprietary J2ME games then please contact Alex de Vries on alex@xingmobile.nl. For more information regarding the company and its products please visit www.xingmobile.nl. ff782bc1db

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