My main criticism is the need to buy a 2023 LG TV to achieve this. I did it because I was just a bit too excited not to, but it certainly creates major challenges for many of us. This is an exciting time for EUC technologies and Microsoft seems to have the finger on the pulse of users with Windows 365. They now have the ball and are running with it.

as the title already says, i'm currently working on a small ball balancing game using the gyroscope rotation to rotate a floating platform with a ball on it.The problem i always encounter is: i can't lock the y axis. I used euler angles and it worked perfectly, but then i have to deal with gimbal lock. Because i don't want to deal with this issue of euler, i tried using quaternions instead and it does work in some kind of way.I can set the rotation and can define a calibration offset for the gyroscope. If i wouldn't calculate this offset, the rotation would be absolute and not relative to the ingame world space. But i always have some sort of y rotation going on, even if i set it to 0 for the quaternion.


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Unfortunately, the NAV Service Tier has a recommended maximum user capacity of 50-60 users. With over 100 concurrent users, I will need some mechanism to "load balance" all of the sessions without having to visit each user's workstation and "hard-code" it to a specific server. Sessions will need to be sticky in that every request after the initial request will need to be routed to the same server.

Experience a full-body workout with this top-quality balance exercise equipment, suitable for beginners, strength trainers, intermediates, and advanced athletes.


This Portable Exercise Ball is the perfect exercise tool to engage your core and muscles. With its half-exercise ball design and base, it offers optimal stability and versatility for individuals of all fitness levels. Whether you're an older adult looking to improve balance or an athlete seeking to enhance strength, this half yoga ball is ideal for pilates training. The included exercise brochure provides guidance for a variety of workouts. Made with textured, non-slip PP and TPE materials, the balance ball half and stability ball base can support up to 440lbs.

Ballance is a 3D puzzle video game for Microsoft Windows. It was developed by German studio Cyparade, published by Atari Europe and first released in Europe on 2 April 2004. The gameplay is similar to Marble Madness: the player controls a ball via mouse and keyboard, moving it along a course while trying not to fall off the screen. The game is now considered abandonware, and neither the developers nor publishers are actively tracking its copyrights.[1]

In the game, the player can change the ball's material with special transformers throughout the game's 13 levels (12 levels originally; another downloadable level, level 13 "Speed", is available on the developer's homepage). It can be transformed into a wood, stone, or paper ball.[2]

The stone ball is extremely heavy, and can be accidentally rolled off an edge very easily, but this ball can easily push down boxes and bridges. Furthermore, rolling a stone ball through a bridge made of planks will make the bridge collapse.

The paper ball is very light. Its surface is not smooth, unlike the wooden and stone balls, and so its movement is slightly variable. A paper ball can be blown into the air by ventilators and can roll up steep hills easily.

Two power-ups are available.[2] If the ball rolls into them they provide either an extra ball or extra points. Checkpoints are scattered evenly across levels so that if a player falls off the course they only have to restart the game from the last checkpoint reached.

There are 12 different levels. As the player navigates the ball along a path each become more difficult than the last. On occasion, the player has to push other balls down holes or onto rails to continue rolling along the path. Each level requires the player to complete physical challenges, which often have more than one puzzle to solve. The side-rail is introduced in level 3. The player's ball needs to roll on its side along two rails which are aligned vertically one above the other. In level 12, the player's ball has to balance on the center of the mono-rail, which composed of only one rail.

With the Overwatch 2 era of Blizzard Entertainment's award-winning hero shooter well underway, several large balance tweaks have substantially changed each of the game's heroes. Due to the move to a 5v5 format with one less tank per team, many of the game's heroes needed adjustments to remain balanced and viable. Some heroes got changed more than others, but very few heroes (if any) have remained just like they were in the original Overwatch.

Kiriko is the third and final new Overwatch 2 launch hero, and she's also the first new support hero since Baptiste was released in 2019. Much like Brigitte, she's a "battle healer" that excels on the frontline since she's capable of doling out impactful healing and powerful damage. Her Healing Ofuda provide strong single-target healing that's easy to aim since they track to her allies, while her secondary Kunai deal plenty of good damage when she lands critical hits with them. Notably, her Healing Ofuda recovery time was recently increased, as Blizzard felt players were healing with Kiriko too much and too quickly. The developers are hoping to encourage a good balance of healing and Kunai damage with this change.

In Overwatch 2, Lucio gets his Sound Barrier Ultimate noticeably faster, although his ability to heal himself with his Crossfade ability has been nerfed to balance the fact he can now self-heal an additional 15 HP/second thanks to the new support hero passive. This means that Lucio will be less efficient at healing himself if you're not good at using wall riding to avoid being damaged, but he'll be more self-sufficient if you can wall ride out of enemy range or into cover while fighting.

With that said, the recent nerf to Roadhog's Chain Hook and Scrap Gun one-shot combo was quite heavy-handed, and as a result, he'll be much less powerful than he was before the latest balance patch. More than ever before, Roadhog will need to rely on his teammates' focus fire to finish off targets he hooks, removing a lot of his value.

You can also record those settings and play them back later. You can tell the program to repeat those commands. So you can make timelapses by zooming in each shot, or changing the white balance when its dark outside.

'Juggling is a metaphor for life.. Each ball represents one of life's concerns and the goal is to give each the appropriate amount of individual attention while simultaneously watching and guiding all the others. Life is about balance and staying quick and alert as everything threatens to spin out of control' from Calvin and Hobbes by Bill Watterson

For this guide, we'll use the 3D Balance Ball environment which contains anumber of agent cubes and balls (which are all copies of each other). Each agentcube tries to keep its ball from falling by rotating either horizontally orvertically. In this environment, an agent cube is an Agent that receives areward for every step that it balances the ball. An agent is also penalized witha negative reward for dropping the ball. The goal of the training process is tohave the agents learn to balance the ball on their head.

The Behavior Parameters of the 3D Balance Ball example uses a Space Size of 8.This means that the feature vector containing the Agent's observations containseight elements: the x and z components of the agent cube's rotation and thex, y, and z components of the ball's relative position and velocity. e24fc04721

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