This is a collection of 171 time-lapse videos (some not captured) of the B3D sculpting process in Sculptjanuary 2017-2020, and in addition to serving as personal notes for documenting dynamic techniques, it's also shared to demonstrate how the tool module can be used more extensively for the group's reference. Although each film is recorded 1:1, there is a lot of junk action and mishandling in it, and without editing and adding explanations, it is boring to watch. These are videos that even I wouldn't watch unless I forgot where the feature was again, or forgot what the order of production was. Of course, unless someone wants to see them, editing them is a huge undertaking of little significance.
Concentrate on Blender 2.8 sculptures through this year's Sculptuary 2020 31 Days 31 Topics campaign. My approach with Blender 2.82 and 2.83a is pretty much the same as with version 2.79, except with the addition of handy tooling modules to the sculpt, getting the experience of playing a game-like live environment on eevee is the best.
這是2017-2022年《Sculptjanuary》的171部B3D雕塑過程的縮時影片集合(有些沒有側錄到),除了作為個人的動態技巧紀錄筆記外,也分享出來示範工具模組能如何更巧妙廣泛的使用來給大夥參考。這些是縮時影片不是雕塑的教學影片,雖然每部影片都是1:1錄製下來的,但因其中有很多的廢動作、誤操作在裡頭,在沒有經過剪輯與添加說明,是會讓人看到無聊到死的。這些影片除非是自己又忘記了功能在哪裡、或忘記了製作順序為何,要不然是連我自己都不會看的。當然啦,除非有人要看,要不然去剪輯編輯它們可是個意義不大的龐大工程。
藉著今年《Sculptjanuary2020》31天31個題目的活動,專心的研究Blender2.8的雕塑。我使用Blender 2.82與 2.83a的作法與使用2.79版本的製程幾乎是一樣的,除了在雕塑上增加了方便的工具模組外,在eevee上得到玩遊戲般即時環境的體驗是最棒的。
感覺上原本雕刻的虎妞上比較調皮,Retopo後的她只有95%接近的樣子,面數從33萬2千多降到5千多面,果然就是少了點調皮的神韻。也許等製作動畫時能夠補過來吧。
她本來只是一件3D列印作品,最多是3D彩色列印的作品。但不知道怎回事,我忽然想把她做成3D動畫的角色,然後我就展開了我的逆向工程......。
Vertex Colors轉移複製的忠實度與面數的多寡息息相關,面數越高複製轉移的忠實度越高。.
A.與B.兩個物件的Vertex Colors圖層必須一致,才能順利轉移複製Vertex Colors資料。
還沒本錢為影片剪輯錄旁白添字幕應該會看不懂,來看圖解提示比較快 https://www.patreon.com/mwopus。
牠的雕塑縮時影片在這:https://youtu.be/n3qHpEVuitY
用雕塑來取代角色設定速度雖然一開始很快,但如果沒有確定好標的用途,或懶得在雕塑時拆分出各物件看不到的部份,那麼在後續的Retopo階段,就很容易遇到不必要的回修麻煩。
雕塑的標的用途如果是單純的3D列印,一體成型的雕塑方式可以。
雕塑的標的用途如果是動畫角色,那麼因Retopo與動畫上的需要各部位拆分開來雕塑比較妥。
如果動畫、3D列印兩者用途標的都要的話,那麼事前分件或之後拆分件都行,但一定要把分件拆出來,免得事倍工半。
202109.Pointless tool - Snakes and Fetters
Total time: 1 Hour 54 minutes
When you know how to let go and release, pain cannot handcuff you.
When you know that all the constraints do not control you, you are free.
When you know how to be content, all the tools used to tempt you will be useless.
A shackle cannot shackle a snake, but a snake can wrap itself around a shackle.
Workflow:
Concept Sketch
Mesh Edit
Curve
Modifier/Curve
Modifier/Mirror
Modifier/Array
Sculpting
Shading
Eevee Engine
It is the childhood appearance of the unlucky guy who was hit by a car in the theme of Day 18(https://reurl.cc/WEEADZ).
All B3D Sculpting Workflow Timelapse:
https://odysee.com/@MWSculpting01:e
Day30.Everythine - Mother & Baby
Total time: 3 Hour 15 minutes
Our love for each other is better than everything.
#WIP #sculptjanuary #sculptjanuary2020 #b3d #blender #eevee #everythine #Opossum
Total time: 1 Hour 12 minutes
Like the stone statues of Kṣitigarbha in Japan that I like, although the time wind and frost make them weather and old, time can not take away their innocent smiles.
Life is also the same; if you have the heart of a child to face the storms of the world, you can understand and appreciate the "necessity" of the journey of life. Then, for everything that happens, we naturally know how to smile, or laugh at it.
#sculptjanuary #sculptjanuary2020 #b3d #blender #eevee #Kṣitigarbha #WIP #Statue
Sketchfab: https://skfb.ly/6YSDU
Total time:1 Hour 50 minutes
When the sense of satisfaction penetrates your body, the feeling of dissatisfaction begins to sound, because you never intend to content.
當滿足穿透你之後,不滿足就開始發聲了,因為你從不打算知足。
#SculptJanuary19 #b3d #Day31 #ExtremeExpression
Total time:1 Hour 50 minutes
No matter which cage you are trapped in, God love will Healing your body and mind through your prayers.
無論你被困在哪座籠子裡,神的愛會透過你的祈禱來治癒你的身心靈。
#SculptJanuary19 #b3d #Day25 #Healing
Total time:1 Hour 20 minutes
What is more suitable for shouting than rock music, only rock music~
Total time: 2 Hour 20 minutes
Feel that in today's city, there is no dedication gods, probably more will choose to be Busker.
Time:2 Hour 10 Minutes
依影片這樣塑造角色造型個性的概念設計工作流程,工作怎會不快樂呢?可惜沒有這樣的工作可作。被逼上梁山是因為這個環境沒有人能在正確的位子上。在既有的圈子內當個享有著作人格權,部分智慧財產權,享有創作的分潤與版稅的小畫家真它馬的很困難。被迫當專業經理人,當執行長,當老闆,當事業負責人的小畫家MW我,就是明顯例子。
Time:55 Minutes
比劍比的是觀、覺、念、意、法,而不是劍的本身。功夫好的人用樹枝都能招招是好招。劍本身到底好不好,是鑄劍師傅的事。創作也是一樣的,把繪圖工具當繪圖工具,把創造力用在創造上。終被關注到的才會是你的想像力、你的創作力、你與眾不同出類拔萃的實力。別被非自由軟體工具綁住是最起碼的覺知。連繪圖能力與功夫都被軟體工具所控制,能有什麼厲害的地方,高手不用過招,都早已心知肚明了。小心,有些功夫一開始學,就學錯了。俠客沒當成,當成為工具在"打鐵"的鐵匠師傅。