With the Fortress Fight 2 game, you can battle with your rivals in an old-fashioned way - using enormous catapults! This version has the same tasks as its previous release, but with more fabulous graphics, fortresses, and abilities to attack!

You have the chance to represent the Water Tribe, Earth Kingdom, and Fire Nation in a set of fierce fights! Calculate your moves wisely to become a national hero in the Avatar World. Only the strategic warriors will win!


Avatar Fortress Fight 2 Download


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At the beginning of each round, you can choose a bending power, which mainly focuses on defense. This requires a certain number of points that you will acquire during the fight. The only exception is the Meteor of the Fire Nation, a power that attacks right away and causes significant damage.

Another thing to consider is the environment you are playing in. The Eastern Hemisphere is cursed with more exhausting bending moves, while in the Air Nomad Realm attacks require less energy. The Northern Region offers a higher power for repairing your fortress. And the Westers Region increases the power of all weapons. All of these are listed before each level begins.

You are most probably going to notice some symbols across the sky as you launch your missiles. Fire through them to earn bonuses. The explosive-looking one expands your weapon supply. The black and orange token increases damage, while the green one reduces the cost your fortress is taking.

Every now and then, you may notice two kinds of symbols. You should aim through them for bonus points! If your projectile passes through the green token, it will reduce the damage to your fortress. And if you manage to meet the black and orange emblem, then you will inflict more harm!

From the "Bending Power" area, you can quickly see how much energy is remaining. At this game, which is as qualified as the previous edition in the Twoplayergames.org portal, try to defeat your buddy with efficient attacks on your friend's fortress.

Firing a projectile through a circular green object will reduce the damage to one's fortress, and the black-and-gold-patterned version makes it so that the projectile shot through it inflicts greater damage upon impact.

The destruction caused to the opponent's fortress raises one's points on the "damage score". Both the player and the computer opponent have a damage score that goes up each time a projectile makes contact with another fortress.

As more damage is dealt, an untitled gauge will begin to fill with a red color, and a Fire Nation insignia denotes where the gauge is currently stopped. When the gauge is full, the fortress to which the gauge belongs is officially defeated.

Upon clicking the "Email" icon on the title screen, a message that reads "Choose your fortress" will be displayed above Earth Kingdom, Water Tribe, and Fire Nation fortresses. By clicking on either one of them, a prompt to input one's name and email address as well as one's "opponent's" email address appears. Whether or not any of this information is filled in, pressing "Send" does not accomplish whatever is supposed to occur, instead perpetually displaying a "Sending ..." message from that point on. The page must be refreshed to continue playing.

Once one of these fortresses has been selected, the game chooses one of four locations that will become the battlefield. Each of these fields has specific advantages and disadvantages that affect both fortresses.

Each building that is a part of the fortress has a unique ability that is capable of turning the tide of any battle; however, as that structure is worn away by the bombardment of an enemy fortress, its functionality decreases until, once totally destroyed, it is no longer of any use. A list of the structures (excluding the main fortress building) and their abilities is as follows:

At the end of each succeeding battle in single-player mode, a screen will appear that allows the player to spend gold pieces that his or her character has acquired through the course of the game, on the repair of the fortress' exterior and the replenishment of weapon supplies.

Every time a player executes an attack, the image of that nation's most prominent character appearing in Book One: Water of Avatar: The Last Airbender is shown. That character will glow when the fortress launches the chosen attack. Players who choose a Fire Nation fortress are represented by Zuko; those with a Water Tribe fortress by Katara; and those with an Earth Kingdom fortress by Aang.

Choose to defend the Earth Nation, the Fire Nation, or the Water Nation and get slingin' in Avatar the Last Airbender: Fortress Fight 2! Each nation has special bending abilities for you to choose from to help you defend your fortress and destroy your enemies. Strategize, execute, and master your aim to take control over the battlefield and defeat the opposing nations! Use the mouse to aim. Click and hold to adjust the power of your shot.

The game begins with the player selecting their element of choice. Each element has its own unique strengths and effects, adding a layer of strategy to the gameplay. The player then uses a catapult to launch attacks at their opponent's fortress. The direction and speed of the catapult's launch are controlled by the player's mouse.

Avatar Fortress Fight 2 boasts improved graphics compared to its predecessor. The fortresses are more detailed, and the abilities to attack are more visually stunning. The interface is user-friendly, with all controls easily accessible via the mouse.

In addition to offensive capabilities, players can also choose a bending power at the beginning of each round. These powers mainly focus on defense and require a certain number of points that players acquire during the fight.

The world of Shining Force EXA has long been steeped in devastating wars and oppression. Two bitter nations wage constant war upon each other by summoning armies of beasts and demons. Now, decades later, neither side has gained any perceivable advantage over the other, while the world and its people lay ravaged and devastated by the ceaseless fighting. Players take the role of two characters in Shining Force EXA; Toma, a warrior who holds the power to wield the Shining Force, is destined to unite the divided world in which he lives; and Cyrille, a powerful sorceress who fights to create a better future for her homeland. Together Toma and Cyrille embark on a quest to bring peace and order back to their war-ravaged world.

Shining Force EXA debuts an innovative Fortress System by which players manage the growth, layout, and defense of the Geo Fortress, the player's home base. As players leave the Geo Fortress to go on missions and quests, they are kept abreast of events at the fortress. If at anytime the Geo Fortress is attacked during the quest, players must switch between parties and use members from the defensive force that were left to protect the fortress from invasion. The Geo Fortress can evolve during the game to match players' personal style and tactics.

Vehicular Combat: (new Titel: Dinossal Combat)

Story: You are the mightiest and strongest man of a prehistoric tribes. You tamed dinosaurs to work for you and hunt for you. Your tribe is in constant conflict with other tribes, you so mount giant dinosaurs with wooden fortresses and fight other tribes with their fortress, battle for food or capture the females..

Gameplay: Vehicular Combat is a singleplayer game. You build a fortress fitting on a giant dinosaur, you add tribesman as crew and other smaller dinosaurs as weapons. After that you can choose missions with different objectives: Fortress Battle, Food Hunt or Capture the womans. While on mission, you change to a top-down view of the battlefield and you can control your crew in rts style. You can order your crew by clicking (or touching) them and send them to a certain place, weapon or station. Your crew can do some tasks: order the beast to move to a certain point (Dino handler)(insert picture of battle field), your crew can mount weapons or if close enough battle in hand to hand combat. Dinosaur weapons can have different effects, like throwing stones or tribesmen, or grabbing enemy tribesman or something from the ground in close range. Dinosaurs can be damaged and destroyed (freed and in panic). Combat itself is kind of slow at the beginning, but starts to get hectic as enemies get closer, your base dinosaur gets faster in a straight line.After the Mission, you can upgrade your crew, add weapons or train your already added weapon dinosaurs.

You loose a mission, if everyone of your tribesmen die or your fortress dinosaur.

Style: Everything should look super bright, dinos are colorful, you hear cheering drums from off screen, 'uga Buga' when you command your crew and posh dinosaurs talking english. Everything should look super round with few hard edges. Characters should seem vague and with few details, while dinosaurs should have many funny details, like giant tails wrapped around their body (grabber dino) or posing like body builders with one big and one small arm (tosser dinos) 9af72c28ce

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