Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic. The word automata comes from the Greek word , which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments.

Automata theory is closely related to formal language theory. In this context, automata are used as finite representations of formal languages that may be infinite. Automata are often classified by the class of formal languages they can recognize, as in the Chomsky hierarchy, which describes a nesting relationship between major classes of automata. Automata play a major role in the theory of computation, compiler construction, artificial intelligence, parsing and formal verification.


Automata Download In Hindi


DOWNLOAD 🔥 https://shoxet.com/2y84e2 🔥



The theory of abstract automata was developed in the mid-20th century in connection with finite automata.[1] Automata theory was initially considered a branch of mathematical systems theory, studying the behavior of discrete-parameter systems. Early work in automata theory differed from previous work on systems by using abstract algebra to describe information systems rather than differential calculus to describe material systems.[2] The theory of the finite-state transducer was developed under different names by different research communities.[3] The earlier concept of Turing machine was also included in the discipline along with new forms of infinite-state automata, such as pushdown automata.

1956 saw the publication of Automata Studies, which collected work by scientists including Claude Shannon, W. Ross Ashby, John von Neumann, Marvin Minsky, Edward F. Moore, and Stephen Cole Kleene.[4] With the publication of this volume, "automata theory emerged as a relatively autonomous discipline".[5] The book included Kleene's description of the set of regular events, or regular languages, and a relatively stable measure of complexity in Turing machine programs by Shannon.[6] In the same year, Noam Chomsky described the Chomsky hierarchy, a correspondence between automata and formal grammars,[7] and Ross Ashby published An Introduction to Cybernetics, an accessible textbook explaining automata and information using basic set theory.

In the 1960s, a body of algebraic results known as "structure theory" or "algebraic decomposition theory" emerged, which dealt with the realization of sequential machines from smaller machines by interconnection.[10] While any finite automaton can be simulated using a universal gate set, this requires that the simulating circuit contain loops of arbitrary complexity. Structure theory deals with the "loop-free" realizability of machines.[5]The theory of computational complexity also took shape in the 1960s.[11][12] By the end of the decade, automata theory came to be seen as "the pure mathematics of computer science".[5]

Automata are defined to study useful machines under mathematical formalism. So the definition of an automaton is open to variations according to the "real world machine" that we want to model using the automaton. People have studied many variations of automata. The following are some popular variations in the definition of different components of automata.

Normally automata theory describes the states of abstract machines but there are discrete automata, analog automata or continuous automata, or hybrid discrete-continuous automata, which use digital data, analog data or continuous time, or digital and analog data, respectively.

Each model in automata theory plays important roles in several applied areas. Finite automata are used in text processing, compilers, and hardware design. Context-free grammar (CFGs) are used in programming languages and artificial intelligence. Originally, CFGs were used in the study of human languages. Cellular automata are used in the field of artificial life, the most famous example being John Conway's Game of Life. Some other examples which could be explained using automata theory in biology include mollusk and pine cone growth and pigmentation patterns. Going further, a theory suggesting that the whole universe is computed by some sort of a discrete automaton, is advocated by some scientists. The idea originated in the work of Konrad Zuse, and was popularized in America by Edward Fredkin. Automata also appear in the theory of finite fields: the set of irreducible polynomials that can be written as composition of degree two polynomials is in fact a regular language.[15]Another problem for which automata can be used is the induction of regular languages.

Automata simulators are pedagogical tools used to teach, learn and research automata theory. An automata simulator takes as input the description of an automaton and then simulates its working for an arbitrary input string. The description of the automaton can be entered in several ways. An automaton can be defined in a symbolic language or its specification may be entered in a predesigned form or its transition diagram may be drawn by clicking and dragging the mouse. Well known automata simulators include Turing's World, JFLAP, VAS, TAGS and SimStudio.[16]

One can define several distinct categories of automata[17] following the automata classification into different types described in the previous section. The mathematical category of deterministic automata, sequential machines or sequential automata, and Turing machines with automata homomorphisms defining the arrows between automata is a Cartesian closed category,[18] it has both categorical limits and colimits. An automata homomorphism maps a quintuple of an automaton Ai onto the quintuple of another automaton  Aj. Automata homomorphisms can also be considered as automata transformations or as semigroup homomorphisms, when the state space, S, of the automaton is defined as a semigroup Sg. Monoids are also considered as a suitable setting for automata in monoidal categories.[19][20][21]

Automata Theory  is an exciting, theoretical branch of computer science. It established its roots during the 20th Century, as mathematicians began developing - both theoretically and literally - machines which imitated certain features of man, completing calculations more quickly and reliably. The word automaton  itself, closely related to the word "automation", denotes automatic processes carrying out the production of specific processes. Simply stated, automata theory deals with the logic of computation with respect to simple machines, referred to as automata. Through automata, computer scientists are able to understand how machines compute functions and solve problems and more importantly, what it means for a function to be defined as computable or for a question to be described as decidable .

Automatons  are abstract models of machines that perform computations on an input by moving through a series of states or configurations. At each state of the computation, a transition function determines the next configuration on the basis of a finite portion of the present configuration. As a result, once the computation reaches an accepting configuration, it accepts that input. The most general and powerful automata is the Turing machine.

The major objective  of automata theory is to develop methods by which computer scientists can describe and analyze the dynamic behavior of discrete systems, in which signals are sampled periodically. The behavior of these discrete systems is determined by the way that the system is constructed from storage and combinational elements. Characteristics of such machines include:

The families of automata above can be interpreted in a hierarchal form, where the finite-state machine is the simplest automata and the Turing machine is the most complex. The focus of this project is on the finite-state machine and the Turing machine. A Turing machine is a finite-state machine yet the inverse is not true.

The exciting history of how finite automata became a branch of computer science illustrates its wide range of applications. The first people to consider the concept of a finite-state machine included a team of biologists, psychologists, mathematicians, engineers and some of the first computer scientists. They all shared a common interest: to model the human thought process, whether in the brain or in a computer. Warren McCulloch and Walter Pitts, two neurophysiologists, were the first to present a description of finite automata in 1943. Their paper, entitled, "A Logical Calculus Immanent in Nervous Activity", made significant contributions to the study of neural network theory, theory of automata, the theory of computation and cybernetics. Later, two computer scientists, G.H. Mealy and E.F. Moore, generalized the theory to much more powerful machines in separate papers, published in 1955-56. The finite-state machines, the Mealy machine and the Moore machine, are named in recognition of their work. While the Mealy machine determines its outputs through the current state and the input, the Moore machine's output is based upon the current state alone.

From the mathematical interpretation above, it can be said that a finite-state machine contains a finite number of states. Each state accepts a finite number of inputs, and each state has rules that describe the action of the machine for ever input, represented in the state transition mapping function. At the same time, an input may cause the machine to change states. For every input symbol, there is exactly one transition out of each state. In addition, any 5-tuple set that is accepted by nondeterministic finite automata is also accepted by deterministic finite automata. 006ab0faaa

shuttle run mp3 download

kalenzi cover mp3 download uganda

wise sayings app download

os 2 warp download

ricoh theta download windows