Sorélia Last Standing is a asymetric indirect PVP game, where a player is playing an FPS game, going through hundreds of monsters and obstacles torward the second player, equip with a VR headset, that send them to kill him.
You play with a friend, as a futurist soldier trying to get a new home for his civilisation, or as a fantastic wizard protecting his world against an overpowered ennemi.
For our third year of studies, we make a project all over the year (not at full time), starting with the concept in june of the previous year.
They were no constraints on the type of game or limitation, except that the games were choosed by our professor, between all the proposition we all made.
My proposition wasn't choosed, so I joined the group at the initative of the project and we formed a group of 3 to work on this project
We almost all worked on everything over the year, based on the needs at the moment.
I worked on the early VR gameplay, I created the base system of the model replication for the VR player of the arena where the FPS play, setuped our bug report tool
I also try to keep the documentation and the project gestion up to date, even if we don't use it much and mostly move forward in an agile way.