One of the surest ways to elevate your video quality is to elevate the audio quality. That can mean upgrading your recording gear or setup, and it can mean cleaning up your sound in post-production. Here we're going to show you some super effective ways to do the latter using the two most important audio-editing tools: EQ & compression.

Christian Dueas, an editor and producer at Maximum Fun, uses a multiband equalizer, which allows him to grab pre-set sections of frequency to push up or down. (Descript comes with a multiband compressor, which is like a multiband equalizer and a compressor in one.)


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The only problem I am facing is: I want to enhance my audio with a few effects (like a noise gate, compressor, and an equalizer) to make it sound mor "podcasty". But CapCut doesn't offer any options to do this, at least I didn't find any.

Use the Gain slider to the right to amplify/attenuate the whole audio track. The software will allow you to amplify/attenuate the audio signal by a maximum of 20 dB. Setting a positive value will amplify the sound, setting a negative value will attenuate it.

Specifies the Fast Fourier Transform size, determining the tradeoff between frequency and time accuracy. For steep, precise frequency filters, choose higher values. For reduced transient artifacts in percussive audio, choose lower values. Values between 1024 and 8192 work well for most material.

Use the Scientific Filter effect (Effects > Filter and EQ) for advanced manipulation of audio. You can also access the effect from the Effects Rack for single assets in the waveform editor, or for tracks and clips in the Multitrack editor.

The background: I'm using a set of wireless Astro A50 headphones (designed for the PS4) and Windows 10 with the latest updates. I have the wireless transmitter connected to my machine via USB which then transmits to the headphones. Ideally I would be using optical, but I recently built this machine and in order to get a nice GPU, CPU, and SSD I had to skip on the soundcard so I'm using the motherboard audio. I'm pretty disappointed with the sound quality of these headphones through USB. I'm getting a really boxy, bass heavy sound and dark highs with very little sibilance which sucks because I know these cans are very capable. That's where Equalizer APO comes in ;)

With what you propose, I think biggest problem would be priority. I hear requests for more audio features, but not sure if users themselves would prioritize these over other features. This is especially if current features are quite limited or buggy.

I have tried to boost the bass and treble during editing my recordings too and found this had little too no effect, I think your proposal of a better equaliser for the audio section is a great idea and hope they take it up.

Hello @independent,

my point is not to turn Shotcut into an audio DAW. But, please keep in mind that even spoken language needs an equalizer. For me and my Rode NTG Mikrifon it needs the following;

I called it Bass & Treble because I hesitated to claim only 3 bands as a graphic equalizer. Meanwhile many people are used to seeing bass and treble controls on consumer grade audio equipment. Now that there is a 15-band, I do not mind calling it 3 band.

Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer.[1][2]

Later the concept was applied in audio engineering to adjust the frequency response in recording, reproduction, and live sound reinforcement systems. Sound engineers correct the frequency response of a sound system so that the frequency balance of the music as heard through speakers better matches the original performance picked up by a microphone. Audio amplifiers have long had filters or controls to modify their frequency response. These are most often in the form of variable bass and treble controls, and switches to apply low-cut or high-cut filters for elimination of low-frequency rumble and high-frequency hiss respectively.

Graphic equalizers and other equipment developed for improving fidelity have since been used by recording engineers to modify frequency responses for aesthetic reasons. Hence in the field of audio electronics the term equalization is now broadly used to describe the application of such filters regardless of intent. This broad definition, therefore, includes all linear filters at the disposal of a listener or engineer.

A British EQ or British style equalizer is one with similar properties to those on mixing consoles made in the UK by companies such as Amek, Neve and Soundcraft[4] from the 1950s through to the 1970s. Later on, as other manufacturers started to market their products, these British companies began touting their equalizers as being a cut above the rest. Today, many non-British companies such as Behringer and Mackie[5] advertise British EQ on their equipment. A British style EQ seeks to replicate the qualities of the expensive British mixing consoles.

Filtering audio frequencies dates back at least to acoustic telegraphy[6] and multiplexing in general. Audio electronic equipment evolved to incorporate filtering elements as consoles in radio stations began to be used for recording as much as broadcast. Early filters included basic bass and treble controls featuring fixed frequency centers, and fixed levels of cut or boost. These filters worked over broad frequency ranges. Variable equalization in audio reproduction was first used by John Volkman working at RCA in the 1920s. That system was used to equalize a motion picture theater sound playback system.[7][8]

The Langevin Model EQ-251A was the first equalizer to use slide controls.[when?] It featured two passive equalization sections, a bass shelving filter, and a pass band filter. Each filter had switchable frequencies and used a 15-position slide switch to adjust cut or boost.[9] The first true graphic equalizer was the type 7080 developed by Art Davis's Cinema Engineering.[when?] It featured 6 bands with a boost or cut range of 8 dB. It used a slide switch to adjust each band in 1 dB steps. Davis's second graphic equalizer was the Altec Lansing Model 9062A EQ. In 1967 Davis developed the first 1/3 octave variable notch filter set, the Altec-Lansing "Acousta-Voice" system.[8]

Daniel N. Flickinger introduced the first parametric equalizer in early 1971. His design leveraged a high-performance op-amp of his own design, the 535 series[11][failed verification] to achieve filtering circuits that were before impossible. Flickinger's patent from early in 1971[12] showed the circuit topology that would come to dominate audio equalization until the present day, as well as the theoretical underpinnings of the elegant circuit. Instead of slide potentiometers working on individual bands of frequency, or rotary switches, Flickinger's circuit allowed arbitrary selection of frequency and cut or boost level in three overlapping bands over the entire audio spectrum. Six knobs on his early EQs would control these sweepable filters. Up to six switches were incorporated to select shelving on the high and low bands, and bypassing for any unused band for the purest signal path.

Other similar designs appeared soon thereafter from George Massenburg (in 1972) and Burgess McNeal from ITI corp. In May 1972 Massenburg introduced the term parametric equalization in a paper presented at the 42nd convention of the Audio Engineering Society.[13] Most channel equalization on mixing consoles made from 1971 to the present day rely upon the designs of Flickinger, Massenburg and McNeal in either semi or fully-parametric topology.[citation needed] In the late 1990s and in the 2000s, parametric equalizers became increasingly available as digital signal processing (DSP) equipment, usually in the form of plug-ins for various digital audio workstations. Standalone outboard gear versions of DSP parametric equalizers were also quickly introduced after the software versions and are typically called Digital Parametric Equalizers.

A parametric equalizer, on the other hand, has one or more sections each of which implements a second-order filter function. This involves three adjustments: selection of the center frequency (in Hz), adjustment of the Q which determines the sharpness of the bandwidth, and the level or gain control which determines how much those frequencies are boosted or cut relative to frequencies much above or below the center frequency selected. In a semi-parametric equalizer there is no control for the bandwidth (it is preset by the designer) or is only selected between two presets using a switch.[citation needed] In a quasi-parametric equalizer, the bandwidth is depending on the gain level. With rising gain, the bandwidth gets wider.[citation needed]

A graphic equalizer also implements second-order filter functions in a more user-friendly manner, but with somewhat less flexibility. This equipment is based on a bank of filters covering the audio spectrum in up to 31 frequency bands. Each second-order filter has a fixed center frequency and Q, but an adjustable level. The user can raise or lower each slider in order to visually approximate a "graph" of the intended frequency response.

Since "equalization" in the context of audio reproduction is not used strictly to compensate for the deficiency of equipment and transmission channels, the use of high-pass and low-pass filters may be mentioned. A high-pass filter modifies a signal by eliminating only lower frequencies. An example of this is a low-cut or rumble filter, which is used to remove infrasonic energy from a program that may consume undue amplifier power and cause excessive diaphragm excursions in (or even damage to) loudspeakers. A low-pass filter only modifies the audio signal by removing high frequencies. An example of this is a high-cut or hiss filter, which is used to remove annoying white noise at the expense of the crispness of the program material. e24fc04721

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