Mechanics

– double jump mechanic in a movement module that works with the player’s passives. checks for the player's passives related to double jumping and calls the corresponding double jump method.






– skill learning system that works in pair with the above ^. Passives and actives can be saved to players’ data with this method



-- Character Customization and creation menu we had worked on. (this included the saving of character cosmetics dependent on race, a modular player stats system, etc. (the ui is incomplete but the backend is complete). The stamina and health also scale to the player’s racial stats and are saved in the same way. (the method we used to save below in misc)

-- clothing store we designed a system that doesn’t use tools or physical buttons to try on and buy clothing items. Using a modular system that ray casts to the dummies. (place looks nice in max graphics but my laptops are not great)

-- Complete the game (anime quiz) that we developed. The game is complete with saving stages, skip stage dev product, a vibe zone with a leaderboard, and of course working doors (I used a different method than other games similar to this because I plan to implement ranked racing at some point in the future)

- a game we made similar to the anime quiz game above, an obstacle course game fully functioning but lacking stages. New obstacles on second gif

PLEASE NOTE THESE ARE NOT ALL OUR PAST WORKS.

AS TIME PROGRESS MORE PAST WORKS WILL BE ADDED TO THIS PAGE.