Drone Scheduler
As part of my thesis, I had to develop a drone flight visualization app in Unity.Â
The user enters coordinates for a location anywhere in the world.
The user sets visiting points in that area.
Using the A* (slow, optimal) and Tabu Search (fast, suboptimal) algorithms, an approximation of the shortest path is calculated (Travelling Salesman Problem).
The route is visualised on the map.
Skills: Unity, C#, Java, Search Algorithms