As with all good works of fiction, As the Fire Dies is riddled with terminology - some is based on the narrative and some is more reflective of the game’s mechanics.
The follow summarises a few key phrases and terms:
Building: A location within the Colony which can be operated with Resources for some kind of outcome
Colony: The post-apocalyptic settlement we call home
Creeds: 24 in total, these are distinct social groups within the Colony, each represented by 3 players
Curator: The Creed which is currently leading the Government, and hence the Colony
Food: A raw resource used to keep Manpower alive
Loyalty: The measure of a Creed's community support, and the maximum number of Manpower they are able to possess
Manpower: Tokens which represent people, used by players to perform actions
Materials: A raw resource used to build and repair
Moderators: The referees and designers who are guiding the game's mechanics
Oil: A raw resource used to power buildings
Overseer: The Creed appointed by the Curator to manage a certain part of the Colony's functions
Players: Each individual participant in the game
Rations: A processed resource used to keep Manpower alive
Resources: A type of commodity in the game world
Terms: A period of 10 days in which a single Government rules
Theatre: The physical location the game occurs in (split into Colony Theatre and Foreign Theatre)
Tools: A raw resource needed to support many actions
Tribe: Reference to all people within the Colony
Truth: A law which all members of the Tribe must abide by
Weapons: A raw resource which provide security