The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam, heavily borrowing from the novel Alamut.[2][3] Ubisoft developed a narrative where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[4] or Prince of Persia: Assassins.[5] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[5]

In 2023, Ubisoft released Assassin's Creed Mirage, a smaller title which sought to pay tribute to the franchise's earlier installments by focusing on stealth and assassinations over its predecessors' role-playing elements. The game started development as an expansion for Valhalla before being turned into a standalone release, and was set in 9th-century Baghdad during the Islamic Golden Age, a decade before the events of Valhalla, to which it served as a prequel.[9][10]


Assassins Creed


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While playing as the Assassin characters, the games are generally presented from a third-person view in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a leap of faith into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who, by nature of the Animus use, has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe, and assassination targets by illuminating people in different colors.[16][17]

The games use the concept of active versus passive moves, with active moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, which can be used to perform surreptitious assassinations.[18]

The first game in the series was released in November 2007 for the PlayStation 3 and Xbox 360, and in April 2008 for Microsoft Windows. It features a historical recreation of the Holy Land (primarily the cities of Masyaf, Jerusalem, Acre, and Damascus) in the late 12th century. Its narrative includes real historical figures and events from that time period. The storyline consists of two portions: one set during the modern-day, which follows Desmond Miles; and one set in 1191, which follows Desmond's ancestor, Altar Ibn-LaAhad, a member of the Assassin Order during the time of the Third Crusade. Desmond's story begins with his abduction by pharmaceutical company Abstergo Industries, whose lead scientist, Dr. Warren Vidic, forces him to explore Altar's memories through a machine called the Animus that allows him to connect with his ancestors' DNA. In doing so, Abstergo hopes to find powerful artifacts called Pieces of Eden, which the Assassins and their rivals, the Knights Templar, have fought over for centuries. Altar's story begins with his demotion to the rank of Novice Assassin after he botches an attempt by the Assassins to recover a Piece of Eden, the Apple of Eden, from the Templars. To redeem himself, Altar is tasked with assassinating nine Templar targets across the Holy Land.

Assassin's Creed introduced core elements that remained in the rest of the series. Players can freely explore the game's open world, making use of Altar's parkour and climbing skills to navigate the environment. The game also features refined hack-and-slash combat, with players able to block and counter-attacks, and stealth mechanics, such as hiding in crowds of people, which allow players to avoid detection by enemies or lose pursuing foes. Although players can choose the order in which they kill their main targets, the mission design was seen as linear and repetitive because players had to complete several side quests before each assassination. The side quest prerequisite was one of the most criticized aspects of the game, so it was abandoned in future games.

On March 19, 2014, images leaked for the next Assassin's Creed game, titled or code-named Unity, showing a new assassin in Paris.[34] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.[38] The game features enhanced visuals compared to its predecessors, and several new gameplay mechanics, including a four player co-op mode, a first for the series.[39]

Assassin's Creed Syndicate was released in October 2015 for the PlayStation 4 and Xbox One, in November 2015 for Windows,[40] and in December 2020 for the Stadia. In the present-day, players control the same unnamed Assassin Initiate from Assassin's Creed Unity, who, this time must help the Assassins find a powerful artifact, the Shroud of Eden, hidden somewhere in London. The main story is set in Victorian era London and follows twin assassins Jacob and Evie Frye, as they navigate the corridors of organized crime to take back the city from Templar control and prevent them from finding the Shroud. The narrative also includes segments set in war-torn London during World War I, which follow Jacob's granddaughter, Lydia Frye, as she battles German soldiers and Templar spies and searches for a Sage.

Assassin's Creed: Multiplayer Rearmed is a multiplayer video game designed for iOS,[75] and released for the iPad, iPhone, and iPod Touch in October 2011.[76] It is the only Assassin's Creed multiplayer game driven by an in-game economy.[77] The aim of the game is to assassinate the assigned targets while avoiding being killed by a hunter.[78] The player can purchase additional items, characters and abilities as well as compete with friends and foes from around the globe in a four player real-time online multiplayer mode.[79] Players can connect via Game Center.[80] It is also possible to play against someone in the immediate area via Bluetooth.[81] Available map locations include Jerusalem, San Donato, Venice and Alhambra.[82]

Assassin's Creed: Lineage is a 36-minute film made to promote Assassin's Creed II.[154] The film, released in three parts on YouTube across 2009, was the first step by Ubisoft into the film industry.[155] Lineage serves as a prequel to Assassin's Creed II, exploring the life of Ezio's father Giovanni Auditore and his career as an Assassin in 15th-century Italy. Following the mysterious assassination of Duke of Milan, Galeazzo Maria Sforza, in 1476, Giovanni sets out to find those responsible, leading him to uncover a larger conspiracy masterminded by the Templars and their Grand Master, Rodrigo Borgia.[156]

Assassin's Creed: Embers is a 21-minute animated film included in the Signature and Collector's Editions of Assassin's Creed: Revelations; it was later re-released on the PlayStation Store in April 2015. The film serves as an epilogue to Ezio's story, depicting the final days of his life after he retired from the Assassin Brotherhood and started a family. When a mysterious Chinese assassin named Shao Jun arrives to seek his help and guidance, Ezio must fight to protect his loved ones one last time.

Assassin's Creed: Origins is a four-part comic book miniseries based on the game of the same name. Written by Anne Toole and Anthony Del Col, with art by PJ Kaiow, it was published by Titan Comics from March to June 2018. The miniseries is set after the events of the game, primarily in 30 BC in the waning days of the Ptolemaic Kingdom, with flashbacks to 44 BC following Amunet in Rome as she deals with the aftermath of Julius Caesar's assassination.[194]

And there he was: the harbormaster I'd snuck through two different compounds to find. Killing this jerk was a big chunk of my two hours with Assassin's Creed Mirage, and I was proud of the route I'd taken to end up high on a ledge with the "assassinate" prompt above his head. My reward was a clean kill: an air assassination ripped straight out of every Assassin's Creed trailer ever. Of course, it wasn't until I stood up from his corpse that I noticed a guard gasping in horror a few feet away. e24fc04721

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