AskaLot Games

Computer Games Developer

 

Welcome to AskaLot Games – we are a small international team of passionate developers united by a common goal: creating unique gaming experiences. We choose stealth, because making noise is not our style. Our games are dedicated to the art of stealth, where success depends on cunning and strategy, not brute force. With every new project, we aim to bring fresh ideas to the genre, experimenting with mechanics and approaches that make our games stand out from traditional stealth titles.

Our flagship game, Gone Rogue, is a testament to our commitment to excellence and innovation in game design. Blending thrilling gameplay with a compelling narrative, Gone Rogue stands as a shining example of our creative prowess.

Our next stealth-RPG Deserter is in development. In this game we combine stealth and RPG elements, where players must not only evade enemies but also develop the character, make decisions that influence the story, and adapt their skills to various in-game situations.

Understanding the needs of fellow developers, we've also ventured into the realm of game development tools. Our Field Of View Toolkit, available on the Unity Asset Store, is a versatile and user-friendly tool designed to create fields of view for NPCs in games of any genre. It's our way of contributing to and supporting the vibrant community of game developers.

 

Gone rogue

Gone Rogue is a tactical stealth game with RPG elements. Get into the role of a thief from the city slums. Lurking in the shadows, sneak unnoticed past enemies, get behind any locked doors, and carry off rich loot. 

more game details

Features:

COMMIT THE PERFECT ROBBERY

Prepare for the robbery - talk to informants, choose the most suitable tools, combine perks and specializations. When darkness falls, you can go on the case. Plan your moves intelligently and look for the right way to penetrate the ingenious security systems. But be careful – the city actively reacts to all your actions and doesn't forgive any mistakes. 

THE CLASSIC DYSTOPIA

Alternative Europe of the mid-20th century. Who better than a thief to observe the secret life of this vicious society. Explore the city streets, find secret rooms and eavesdrop on other people's conversations. Every house and every corner bears the imprint of a story, revealed through satire and black humor. 

DEVELOP YOUR SKILLS

Choose your style of play - the development of your character's skills depends only on your actions. Unlock over 50 perks and specializations (especially strong game-changing skills) and go from a simple street pickpocket to a real master thief. 

 

Deserter

In this stealth RPG, you play as a deserter who is forced to become a thief. Use a wide array of tools and gadgets to break through any locked doors and choose your destiny: enrich yourself at the expense of the elite or help the oppressed ones. 

more game details

Features:

A THIEF BY CIRCUMSTANCE

You'll have access to a rich arsenal of tools and devices: from lock picks and crowbars to grappling hooks and dynamite. Additionally, take advantage of your surroundings: find or create alternate routes, stick to the shadows, stay quiet, or use loud noises to cause distraction. 

A DYSTOPIAN CITY

Welcome to the City. Here, every step is monitored by the Party, while behind the scenes ideologies collide and power struggles never end. Heartless bureaucrats occupy the halls of the government. On the streets, looters and smugglers run their business. Behind all the closed doors, people dream of freedom, and the plague reigns over the slums. 

CONSTANT PROGRESSION

Craft your own playstyle with an intricate RPG system offering nearly a 100 diverse skills and talents. Develop your character across 8 different mastery paths to become an elusive pickpocket, a skilled hacker, or a charismatic con artist. 

 

Field of view toolkit

Field Of View Toolkit - is an asset for Unity designed to display the field of view of characters, as well as detect objects that fall within the field of view. 

more asset details

Features:

This Asset consists of three main parts:

About the field of view display system 

About the object detection system 

About the mechanisms of asset optimization