Build To Scale is a 4 Player Cooperative Card Game where you work together to prevent the destruction of the Land Animal's base. Bridge towards the whirlpool while communicating with your teammates to avoid complete destruction.
My Experience
Build to Scale was a collaborative effort among 4 members spanning a period of 3 months, focusing on designing a card game. The process encompassed ideation, playtesting, balancing, and production. We encountered several rejected ideas which ate into the playtesting and balancing phase. Consequently, we allocated more time meant for the production phase to ensure the final concept is balanced. As we dedicated ourselves to refining the game, our passion intensified, driving us to create an enjoyable, engaging, and visually appealing experience. As the designated art lead and possessing the most promising drawing skills within the team, I was tasked with ensuring all card designs met our standards. This reinforced my leadership skills in time management and workload distribution among team members.
Task included:
Pre-production ideation and pitching
Designing a narrative
Solving ideation problems during production
Task included:
Designing and creating card designs
Designing and creating characters
Providing feedback on other components of the game
Guiding an artist
Task included:
Prototype testing throughout the production
Providing feedback on gameplay
Advisor for card balancing
Prepress Designer
Checks on finalised design
Prepares the cards for printing
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