Asher Gurung
Portfolio 2026
Portfolio 2026
Creating a haunted house environment in unreal engine. Modelled in Blender and textured in Substance Painter. Modular assets used. Procedural tool "Apparance" used to generate background houses procedurally.
I was responsible for creating the majority of 3D models for the Level 6 group project at university. My role focused exclusively on model development, while texturing was handled by other team members.
Level 2
Level 3
Level 2 assets
Clock tower
Windmill
Hut
Shed
Crate boxes
Water well
Cart
Barrel
I was responsible for creating the majority of 3D models for the Master's group project at my university. My role focused exclusively on model development, and texturing using PBR workflow and smart materials in substance painter.
Level 2
Level 3
Some of the assets made for level 1 of Arcana Mortis using blender and textured in substance painter using a plugin called "simply diffuse".
Concept art by Jennifer S [https://www.behance.net/jennifersikora1]
Bouncy ball
Character fight
Environment in Unreal Engine