void Update()
{
if (OVRInput.GetDown(OVRInput.Button.oneHandTriggers))
{
if (IsRopeNearby())
{
GrabRope();
}
}
}
void GrabRope()
{
// Code to grab the rope
// For example, you could use the following code:
Debug.Log("Grabbing rope!");
// Add code to animate the character's hands and arms to grab the rope
}
import pygame
import random
# Initialize pygame
pygame.init()
# Set up some constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
PLAYER_SIZE = 50
GORILLA_SIZE = 100
# Set up some colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
# Create the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Define the player class
class Player:
def __init__(self):
self.x = random.randint(0, SCREEN_WIDTH - PLAYER_SIZE)
self.y = random.randint(0, SCREEN_HEIGHT - PLAYER_SIZE)
self.speed_x = 5
self.speed_y = 5
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.x -= self.speed_x
if keys[pygame.K_RIGHT]:
self.x += self.speed_x
if keys[pygame.K_UP]:
self.y -= self.speed_y
if keys[pygame.K_DOWN]:
self.y += self.speed_y
def draw(self):
pygame.draw.rect(screen, WHITE, (self.x, self.y, PLAYER_SIZE, PLAYER_SIZE))
# Define the gorilla class
class Gorilla:
def __init__(self):
self.x = random.randint(0, SCREEN_WIDTH - GORILLA_SIZE)
self.y = random.randint(0, SCREEN_HEIGHT - GORILLA_SIZE)
def draw(self):
pygame.draw.rect(screen, BLACK, (self.x, self.y, GORILLA_SIZE, GORILLA_SIZE))
# Create the players and gorillas
players = [Player() for _ in range(4)]
gorillas = [Gorilla() for _ in range(1)]
# Main game loop
while True:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Move the players
for player in players:
player.move()
# Check for collisions with gorillas
for player in players:
for gorilla in gorillas:
if (player.x <= gorilla.x + GORILLA_SIZE and
player.x + PLAYER_SIZE >= gorilla.x and
player.y <= gorilla.y + GORILLA_SIZE and
player.y + PLAYER_SIZE >= gorilla.y):
print("You've been tagged!")
# Draw everything
screen.fill(BLACK)
for player in players:
player.draw()
for gorilla in gorillas:
gorilla.draw()
pygame.display.flip()