Greyspace, named after the Free City of Greyhawk and the proud castle which once stood beside it, is the homeworld for most of us in the Circle of Eight. We could each talk at length about the rich history of the Flanaess; how we came into power, and discovered the multiverse. However, in fairness to the other worlds (and to save space in this book), we will attempt to keep this chapter as brief as we can manage.
For most travelers, Greyspace feels like a rough patch within the multiverse, and many people seem to avoid disembarking for here if they can help it. However, with planning and preparation, visiting here can be a very rewarding experience. Greyspace is one of the largest wildspace systems currently known, and has more variety than the vast majority of other contenders.
Greyspace was one of the first known worlds to have its crystal sphere breached, and it was done so by us. Since then, many other worlds have joined us in the Ascendant Multiverse.
A class-E spherical Earth Body. Being a geocentric system, everything in Greyspace revolves around Oerth. It is by far the most diverse and populous planet in the system, and is the center of trade and goings-on for this entire universe.
Oerth has four continents:
Oerik: the largest continent by far, taking up most of the northern hemisphere. The largest spelljamming port on the planet - The Free City of Greyhawk - sits on the eastern side of Oerik, at the center of the region known as the Flanaess. The third largest spelljamming port is also within the Flanaess, at the City of Dyvers.
Gonduria: the largest landmass in the southern hemisphere. The second largest spelljamming port lies here, at the city of Irongate within the Great Kingdom of Aerdy. This port caters itself particularly towards non-standard spelljammers, especially those of Dwarven make.
Hepmonaland: a smaller tropical landmass on the southern hemisphere, very minimally explored.
Hyperboria: a frozen continent at the north pole. Nigh uninhabitable - use caution when exploring.
Celene, also known as Kule or The Handmaiden, is a grey class-B spherical Earth Body, with no atmosphere. To groundlings on Oerth, this is known as the smaller of Oerth's two moons.
Raenei, also known as The Mistress, is a class-D spherical Earth Body with a thin but habitable atmosphere and very similar geological makeup to Oerth. Despite being further away, its size allows it to appear as slightly larger than Celene in the skies above Oerth. It rotates rapidly, creating violent storms.
There is no sapient life native to Raenei. However, there is a plethora of flora and fauna that have evolved to withstand the virulent weather. As such, this moon is a popular location for hunters to visit.
A golden class-G spherical Fire Body. As usual for large fire bodies, most inhabitants of nearby planets know this as "the sun." There is one thing unique to this sun, however: close inspection reveals that the sun is dotted by small blue lakes of water that appear and disappear over time. These are portals to the Elemental Plane of Water, though it is currently unknown why they exist. Such portals may stay open for months at a time, being patrolled by water elementals to ward off the native fire-loving creatures.
A collection of millions of Earth bodies of various shapes, ranging from golf ball sized up to class-B. Unlike most asteroid fields, this is not a belt - instead of orbiting along the ecliptic with the rest of the planets, the planetoids are spread out into a hollow sphere, completely surrounding Oerth and the inner planets.
A word of caution to travelers: while this belt has numerous points for trade and resupply, it also is a common ambush spot for pirates and predators alike.
A light blue class-G spherical Air Body. The air here is breathable, and the atmosphere here is at constant pressure at any depth - with a magical barrier keeping it from dissipating into wildspace. While the atmosphere is remarkably calm for an Air Body, all air here does block a small amount of light, even if it seems transparent. After descending around 500 miles, there will be no further sunlight to guide you. There is no solid core at the center, but there are thousands of smaller elemental bodies orbiting the planet's center.
The primary inhabitants of Edill are dragons, but many other avian species live here. The largest earthberg, Skyhaven, is the home to nearly 100 silver dragons. They welcome most spelljammers with open wings, though they do not trade in material goods or wealth - only ideas and information.
A dark red class-G spherical Air Body, only slightly smaller than Edill. The atmosphere here is extremely violent and toxic, and not breathable by any normal living thing. Similar to its sister planet, Gnibile has large chunks of elemental material orbiting around within its atmosphere. However, only two elements are accounted for here: ice and rock.
Most of Gnibile's earthbergs are inhabited by undead. Some of the largest islands have fortresses built by liches or vampires, but the hottest, almost molten earth chunks orbiting close to the center are covered with various types of incorporeal undead. Portals directly to the negative energy plane are also not uncommon sights on this planet. Explore with extreme caution.
A class-C elliptical Water Body, with two large Earth Bodies revolving around the center. Conatha does have a thin, breathable atmosphere, but no weather to speak of - the air remains perfectly still and cloudless at all times. Conatha has no land masses on its surface, but the two earth bodies at its core are riddled with caverns and are covered in a bio-luminescent slime.
Besides the variety of aquatic animal life, there are two sentient races inhabiting the planet: Merfolk and Sahuagin. The Merfolk mostly stay in the cores of the planet, while the Sahuagin kingdoms constantly wage war on each other.
A class-C crescent-shaped Earth Body. Ginsel is unique in appearance, looking almost as if a large bite was taken out of a standard spherical world. The two points of the crescent are the north and south poles, and gravity pulls in a different direction depending on where you are standing. On the convex side (called the Outer Surface), gravity pulls towards the point where the center of mass would be if it were a spherical body. In the concave side (called the "Bite"), gravity pulls outward, towards the nearest point on the surface. Underground, gravity gets too complex to describe here.
The climate and atmosphere on Ginsel is livable and very similar to Oerth, ranging from sub-tropical at the equator to cold-temperate at the poles. However, along the Brink between the Outer Surface and the Bite, high winds and lightning storms are abundant.
Ginsel has a considerable humanoid population, and each of its various kingdoms each have at least one city they call a spelljammer port, though they may not have facilities many spacefarers consider necessary to make landfall. A few ports that do have such facilities are:
Tarvin, the capital city of Yendoril. Located along the shore of the Mountainfast Sea, within the Bite.
Gord City, located along the coast of the Palema Sea on the Outer Surface.
Costepen, located in the middle of the second-largest landmass on the Outer Surface. Suitable only for ground-capable ships, as there are no nearby bodies of water.
A class-A cluster of thousands of asteroids, all Earth Bodies, sharing a single breathable atmosphere. Each rock has its own gravity, and they range in size from only a thousand feet to 10 miles in diameter. Only around 50 rocks fall between 5-10 miles in diameter.
Borka is primarily inhabited by traditionally aggressive races of humanoids, such as orcs, goblinoids, and kobolds. It used to be a singular planet primarily populated by orcs, before it was blown to pieces by the Elvish Imperial Fleet in the First Unhuman War.
A class-E cluster of several hundred planetoids, all Earth Bodies sharing a single breathable atmosphere. Most of the planetoids average about 100-150 miles in diameter. Each planetoid has its own gravity.
Greela is unique in that while it could easily support life, it did not develop any on its own. Rather, life was brought here by spacefarers, and flourished in the rich environment. At this point, most planetoids are covered in flora, and has a wide ecosystem of beast life. Some elves, humans, and gnomes have set up colonies here, each with their own ideology and reasons for leaving Oerth. The elvish civilization almost exclusively trades with other elves, while the other races are more open to trade with outsiders.
Also known as The Wink, The Spectre is a class-B flatworld Earth Body. Viewed from above, it is almost perfectly circular. It is generally less than a mile in thickness, however, and appears to "wink out of existence" when you view it from the side from far enough away. Gravity points directly towards the main flat surface on either side, but gets stronger closer to the center of the disk.
The atmosphere of The Spectre is breathable, but the disk is a cold, dark, and lifeless place. While there are echoes of geological features dotted around, the only life to be found is within the various outposts for spelljammers entering or leaving Greyspace.
Greyspace has hundreds of deities, at various levels of power. However, most inhabitants of Oerth would only be familiar with a few of them. Which gods each person is familiar with depends on the sub-pantheon that region tends to acknowledge.
This is not an exhaustive list of deities in Greyspace, only a small selection of the most well-known gods, organized by which sub-pantheon they fall into. In some cases, different pantheons will have different names for the same god. In these cases, the most common name for the deity will be specified in parentheses.
This pantheon was worshipped by the ancient Bakluni Empire. Even long after the fall of their empire, their cultural practices and worship lives on in the Baklunish Basin and surrounding areas in the deserts of Oerik.
Al'Akbar: LG god of dignity, duty, faithfulness, and guardianship
Al'Asran (Pelor): NG god of the sun, light, strength, and healing.
Al'Zarad (Boccob): TN god of magic, arcane knowledge, balance, and foresight.
Azor'alq: NG god of light, purity, courage, and strength.
Daoud: TN god of humility, clarity, and immediacy.
Geshtai: TN goddess of lakes, rivers, wells, and streams.
Istus: TN goddess of fate, destiny, divination, the future, and honesty.
Mouqol: LN god of trade, negotiation, ventures, appraisal, and reciprocity.
Tharoth, the Reaper (Nerull): NE god of death, darkness, murder, and the underworld.
Xan Yae: CN goddess of twilight, shadows, stealth, and mindfulness.
Zuoken: LN god of discipline and mastery of oneself.
The Flan were the first humans to have settled eastern Oerik, and are the namesake of the Flanaess. Even to this day, after the rise and fall of many an empire, their gods still have heavy influence across Oerik.
Allitur: LG god of ethics and propriety.
Beory: TN goddess of Oerth, nature, and rain.
Berei: NG goddess of agriculture, family, and home.
The Earth Dragon: LE god of earth, weather, and hidden treasures.
Kyuss: NE god of the creation and mastery of the undead.
Myhriss: NG goddess of love, romance, and beauty.
Nerull: NE god of death, darkness, murder, and the underworld.
Obad-Hai: TN god of nature, woodlands, freedom, hunting, and beasts.
Pelor: NG god of the sun, light, strength, and healing.
Rao: LG god of peace, reason, and serenity.
Vathris: LN god of anguish, lost causes, and revenge.
Vecna: NE god of evil secrets, magic, hidden knowledge, and intrigue.
Zodal: NG god of mercy, hope, and benevolence.
The Suel Imperium was the ancient home of the Suloise people, before it became the region now known as the Sea of Dust. With the mass migration of the Suloise people to the Flanaess, their culture, and religious practices, live on.
Beltar: CE goddess of malice, caves, and pits.
Dalt: CG god of portals, doors, enclosures, locks, and keys.
Fortubo: LG god of stone, metals, mountains, and guardianship.
Jascar: LG god of hills and mountains.
Kord: CG god of athletics, sports, brawling, strength, and courage.
Lendor: LN god of time, tedium, patience, and study.
Llerg: CN god of beasts and strength.
Lydia: NG goddess of music, knowledge, and daylight.
Norebo: CN god of luck, gambling, and risks.
Osprem: LN goddess of sea voyages, ships, and sailors.
Phaulkon: CG god of air, wind, clouds, birds, and archery.
Phyton: CG god of nature, beauty, and farming.
Pyremius: NE god of assassins, fire, poison, and murder.
Syrul: NE goddess of lies, deceit, treachery, and false promises.
Vatun: CN god of northern barbarians, cold, winter, and arctic beasts.
Wee Jas: LN goddess of magic, death, vanity, and law.
Xerbo: TN god of the sea, sailing, money, and business.
The Olman are a varied people who can be found lining the southern fringes of Oerik. Their deities are numerous and varied, and each tribe worships a slightly different set of gods from their neighbors. The following gods appear in almost every Olman tribe's pantheons:
Camazotz: CE god of bats and vampires.
Chitza-Atlan: LE god of the underworld.
Coatlicue: TN goddess of birth, death, and earth.
Hurakan: CN god of floods and fury.
Mictlantecuhti: LE god of death, darkness, and murder.
Quetzalcoatl: LN god of air, wisdom, birds, and snakes.
Tezcatlipoca: CE god of lightning, the moon, night, scheming, and betrayal.
Tialoc: LE god of rain and moisture.
Tlazoteotl: CE goddess of lust, pleasure, and vice; though in some tribes, she is treated as a TN goddess of earthly desire.
The Oeridian people make up Gonduria's most powerful modern human empire, the Great Kingdom of Aerdy. However, their influence can be seen dotted across Oerth, as can worship of their pantheon.
Bleredd: LN god of metal, mines, and smiths.
Celestian: NG god of stars, space, and wanderers.
Cyndor: LN god of time, infinity, and continuity.
Daern: LN goddess of defense and fortification.
Delleb: LG god of reason, intellect, and study.
Erythnul: CE god of hate, envy, malice, panic, ugliness, and slaughter.
Fharlanghn: NG god of horizons, distance, travel, and roads.
Heironeous: LG god of chivalry, justice, honor, war, daring, and valor.
Hextor: LE god of war, discord, massacres, conflict, strength, and tyranny.
Johydee: NG goddess of deception, espionage, and protection.
Kurell: CN god of jealousy, revenge, and thievery.
Kuroth: CN god of theft and treasure-finding.
Lirr: CG goddess of prose, poetry, literature, and art.
Merikka: LG goddess of agriculture, farming, and homesteads.
Olidammara: CN god of music, revels, wine, rogues, humor, and tricks.
Pholtus: LN god of light, resolution, law, order, and inflexibility.
Procan: CN god of seas, sea life, salt, sea weather, and navigation.
Rudd: CN goddess of chance, good luck, and skill.
Sol (Pelor): NG god of the sun, light, strength, and healing.
Stern Alia: LN goddess of culture, law, and motherhood.
The Valaeri: A collective name for the Oeridian agricultural gods Velnius, Telchur, Atroa, Sotillion, and Wenta, who were prayed to as a group more often than individually.
Zilchus: LN god of power, prestige, money, business, and influence.
The Touv are the primary inhabitants of Hepmonaland. They mostly keep to themselves, but defend their home from invasion fiercely.
Berna: CN goddess of passion and forgiveness.
Breeka: TN goddess of life and living things.
Damaran: NE god of vermin and cowardice.
Katay: LN god of decay, inevitability, order, and time.
Kundo: LG god of building, noise, music, and defense.
Meyanok: NE god of serpents, poison, darkness, and famine.
Nola: NG goddess of the sun.
Uvot: NG god of prosperity.
Vara: NE goddess of nightmares and fear.
Vogan: CG god of rain, storms, and weather.
Xanag: TN goddess of metals and beauty.
In stark contrast to human civilization, most other races are unified in their worship of a single pantheon despite differences in geography or culture. The Seldarine is the pantheon worshiped by the many various elven cultures across Oerth. The Seldarine contains dozens of different deities; these are just the most well-known gods from within its ranks:
Corellon Larethian: CG god of magic, music, arts, crafts, poetry, and warfare.
Sehanine Moonbow: CG goddess of the moons, mysticism, and dreams.
Aerdrie Faenya: CG goddess of air, weather, freedom, impulse, fertility, and birds.
Deep Sashelas: CG god of the ocean.
Erevan Ilesere: CN god of mischief and change.
Fenmarel Mestarine: CN god of outcasts, scapegoats, and solitude.
Hanali Celanil: CG goddess of romance and beauty.
Labelas Enoreth: CG god of time, longevity, and history.
Solonor Thelandira: CG god of archery, hunting, and survival.
Gadhelyn: CN god of independence, feasting, and hunting.
Rillifane Rallathil: CG god of nature.
Ye'Cind: CG god of music and magical songs.
The Dwarves have no name for their pantheon, as in their eyes, to give it a name would be to acknowledge that they are just one small group of gods in a much larger world. In an attempt to maintain some sort of facade of dignity, they merely call their pantheon "The Gods."
Moradin: LG god of creation and protection.
Clangeddin Silverbeard: LG god of battle.
Dumathoin: TN god of mining and underground exploration.
Abbathor: NE god of greed.
Vergadain: TN god of wealth and luck.
Berronar Truesilver: LG goddess of safety, truth, home, and healing.
Muamman Duathal: NG god of wanderers and expatriates.
Dugmaren Brightmantle: CG god of scholarship, discovery, and invention.
Halflings have a comparatively short list of gods shared by all their cultures across Oerth. However, each local culture recognizes a vast pantheon of small gods representing villages, forests, rivers, lakes, and so on. These are the gods which tend to be recognized by all halflings:
Yondalla: LG goddess of protection, fertility, family, and law.
Arvoreen: LG god of protection, vigilance, and war.
Brandobaris: TN god of stealth, thievery, and adventuring.
Cyrrollalee: LG goddess of friendship, trust, and the home.
Sheela Peryroyl: NG goddess of nature, agriculture, and the weather.
Urgalan: LN god of earth and death.
Gnomes have an intricate and tightly knit society, with a surprisingly unified culture across Oerth. They often travel and tell grand stories, which leads to people in almost every gnomish city knowing at least something about almost every other gnomish city. Gnomes tend to be more secular than most races, seeing deities as close friends and mentors instead of all-powerful beings. However, they do still have their own set of gods which they worship in their own way:
Garl Glittergold: NG god of luck, humor, and trickery.
Baravar Cloakshadow: NG god of illusions, protection, and deception.
Callarduran Smoothhands: TN god of earth, mining, and protection.
Flandal Steelskin: NG god of mining, smithing, and fitness.
Gaerdal Ironhand: LG god of protection, vigilance, and combat.
Baervan Wildwanderer: NG god of forest, travel, and nature.
Gelf Darkhearth: CN god of entropy and revenge.
Nebelun: CG god of inventions and good luck.
Segojan Earthcaller: NG god of of earth, nature, and preservation.
Urdlen: CE god of greed and blood.
There are many savage and monstrous races lining the hills and valleys between great kingdoms. We will not list every single one of their deities here, but we will list the names of the main leaders of many common monstrous pantheons.
Gruumsh: leader of the Orc pantheon.
Kurtulmak: leader of the Kobold pantheon.
Maglubiyet: leader of the Goblin pantheon.
Lolth: leader of the Drow pantheon, sometimes called the Dark Seldarine.
Yeenoghu: leader of the Gnoll pantheon.
Annam: leader of the Giant pantheon.
Each of the pantheons listed above is a set of gods worshiped only by a select groups of individuals across Oerth. Still, there are many gods not listed there, even some that are common enough to transcend pantheons and be worshiped alongside whatever gods a culture traditionally respects. This is not an exhaustive list by any means, but we would be remiss not to include a list of deities with widespread enough recognition be worshiped alone, even without the rest of their pantheon.
Bleredd: LN god of metal, mines, and smiths.
Boccob: TN god of magic, arcane knowledge, balance, and foresight.
Cyndor: LN god of time, infinity, and continuity.
Ehlonna: NG goddess of forests, flora, fauna, and fertility.
Incabulos: NE god of plagues, sickness, famine, drought, and disasters.
Joramy: TN goddess of fire, volcanoes, wrath, and anger.
Lirr: CG goddess of prose, poetry, literature, and art.
Mayaheine: LG goddess of protection, justice, and valor.
Nerull: NE god of death, darkness, murder, and the underworld.
Myhriss: NG goddess of love, romance, and beauty.
Olidammara: CN god of music, revels, wine, rogues, humor, and tricks.
Pelor: NG god of the sun, light, strength, and healing.
Procan: CN god of seas, sea life, salt, sea weather, and navigation.
Ralishaz: CN god of chance, misfortune, and insanity.
St. Cuthbert: LG god of wisdom, dedication, and zeal.
Trithereon: CG god of individuality, liberty, retribution, and self-defense.
Ulaa: LG goddess of hills, mountains, and gemstones.
Zagyg: CN god of humor, eccentricity, occult lore, and unpredictability.