I designed the Net-Zero Creative Games logo using Canva, focusing on a clean and modern visual identity.
I designed the official game title logo for Valiant Attempt, creating a bold and impactful visual identity, while using several AI prompt engineering techniques to generate original ideas and support creative brainstorming during the design process.
Screen Shots of the Game
The images bellow showcase the Main Menu and Pause Menu interfaces that I designed for our Valiant Attempt Project.
My goal was to create a bold, readable, and gameplay-supportive UI that complements the low-poly 3D world while maintaining strong usability and visual hierarchy.
The Main Menu serves as the player's first interaction with the game. My design goals were:
🎯 Clear visual hierarchy
🧭 Simple navigation flow
🎮 Immediate readability
🎨 Visual consistency
The layout avoids clutter and focuses on usability, ensuring players can quickly understand how to begin or configure the game.
The Pause Menu was designed to:
⏸ Provide quick access to Resume, Restart, Options, and Main Menu.
🧩 Maintain immersion while overlaying the gameplay screen
📐 Keep alignment and spacing clean and structured
🔎 Ensure readability during gameplay interruption
🎯 It show the player's Health, Armmo and Energy levels
Special attention was given to contrast, button placement, and intuitive interaction to minimize confusion during active gameplay.
I created all 2D character designs for Valiant Attempt by adapting freely available low-poly 3D assets from the Unity Asset Store. Using AI prompt engineering, I converted the original 3D models into stylized 2D visuals and further enhanced them in Canva to achieve a clean and polished final presentation.
In the Net-Zero team project Valiant Attempt, I contributed as a UI Artist & Designer, while also supporting marketing, testing, and general team coordination tasks. My role was multidisciplinary, requiring flexibility due to the small team size and missing specialized roles.
I was responsible for designing the game’s user interface elements, including menu layouts and visual structure, ensuring clarity, usability, and consistency with the 3D Action-RPG style. In addition to UI design, I supported quality assurance through playtesting and usability feedback, and contributed to marketing and presentation materials.
In the Valiant Attempt project, I worked as a UI Artist & Designer, while also supporting testing, marketing, and general team coordination. I was responsible for designing and refining the game’s user interface to ensure clarity, usability, and visual consistency with the 3D Action-RPG world.
Due to team restructuring and limited resources, my role required flexibility and cross-disciplinary collaboration. I worked closely with programmers to integrate UI systems into gameplay and supported the team through playtesting, feedback sessions, and presentation preparation.
The project was successfully completed with a playable and polished demo. This experience strengthened my skills in UI design, collaboration, adaptability, and working effectively in a dynamic team environment.