The final project is straightforward. Students' weekly assignments will lead up to completing the theater play.
Complete step by step video tutorial for final project [1]
The project must be:
2 minutes with 3 stages
Designed for Kirby Crossing location
Present a cohesive & continuous experience for the participant
Present a controlled and carefully curated user experience
The play must highlight dancers
Must have smooth transition between stages
Submission package must include:
Game playthrough footage capture using Zoom screen record: Upload here [1]
Final representative image (.jpg, .jpeg, .png), five images (minimum - this is your money shots so make it count!): Upload here [1]
Promotional art poster: Upload here [1]
Promotional 1 minutes trailer video: Upload here [1]
Promotional project Google Site - the site will be used to present the final presentation: website link [1]
1 full page abstract without image: Upload here [1]
Uploaded ALL WebM files and used Assets: Upload here [1]
+ Standard assessment submission materials - please double check (Syllabus -> Communication -> Submission Format)
Include all the downloaded Assets file/ package used to your Google Drive Folder (If downloaded in the Unity Store, include the links)
The final project is 20% of total grade in this course. Student can earn up to 20 point in this project. (20 point = 100% of final project)
20 point is collection of:
Submit a complete set of materials (2)
- Each material that is missing from the list above (-1)
Playability/ Game Logics (2)
- Unity game must run without breaking (1)
- Scripted used must have descriptions of function, citation and your name (1)
Stage Design (2)
- Designed for UCSB Kirby Crossing in AR environment (1)
- Stage composition executed artistically for the targeted environment considering participants navigational path (1)
Stage Lighting (2)
- The stage is adequately lit, and safe for participant to move around in the environment (1)
- The stage is dynamically lit using multiple light source highlighting the dancers/ main content (1)
Dancers Placement (2)
- Dancer is placed in user's path, utilizing the physical layout/ virtual stage (1)
- At least three dancers are placed in pink box dancer placeholder object (1)
First Person Game Play Screen Captured Video (4)
- Must be one video, capture playthrough experience first cue to the last cue (1)
- Play the game using mouse when capturing screen to simulate uninterrupted smooth movement (1)
- Frame rate should sustain 40 fps and above in the game - make sure to disable MRTK Profiler (1)
- Capture the the footage using Zoom screen record (optimized for video and sound) or QuickTime player (1)
1minute Trailer Video (2)
- Present all three stages (0.5)
- Present first-person view (0.5)
- Capture the essence of your game/ theater play (0.5)
- Video must include music/ dancers credits (0.5)
Promotional Website (3)
- Include play title and member's full name and position (0.5)
- The play description (0.5)
- Stage screenshots (5 or more) with Dancers (0.5)
- The play poster (0.5)
- Integrated trailer and game play video (0.5)
- Include credits section (0.5)
Final Presentation/ Premiere (1)
- Present on the last day of class (must have dialog) and ready to answer some question from the audience!
When assessing these criteria, the instructor will utilize feedback from the instructional team (TA's input) and project evaluation survey submitted by the students to grade - this mechanism is to make sure I grade fairly to all students. The instructor will evaluate each student's artistic composition and execution at their discretion.
© You-Jin Kim
Santa Barbara