【CANON STORY DISCLAIMER】
This AU involving Zeo goes mostly by the canon story of Hellsing, with some liberties taken. Here is a small list of the changes I have made to the story:
Zeo's involvement is after the main plot of the Hellsing Ultimate anime, so there may be spoilers mentioned. I also have not read through the manga!
In some way or another, I have removed Schrödinger entirely from the plot. Alucard still has familiars, but there isn't as many.
I also have added many other supernatural creatures to be apart of the universe, including other true vampire bloodlines.
ZEO
"Why did I have to get stuck with all you crazy fuckers?"
Name: Zeo
Gender: Male (He/Him)
DOB: Unknown
Age: 27
Orientation: Homosexual
Height | Weight: 5'5 (165cm) | 110lbs (49kgs)
Occupation: Mechanic
Affiliation: Hellsing
PARANORMAL ABILITIES
Half-Human — Half-Angel
Angelic Blessing Manifistations:
Due to Zeo's ancestry, Zeo was born to be the perfect sacrificial lamb. His body has been blessed from having the perfect combination of genes and through manipulation with rituals. Although most of this is unknown to him, this comes with a variety of skills and curses that Zeo must deal with.
Here is a list of Zeo's abilities:
【INTOXICATING & INVIGORATING BLOOD】— Zeo's blood is the most notable feature, since it causes the most problems. His blood, on top of being extremely potent to supernatural creatures, smells incredibly strong. A small amount of his blood is enough to satisfy most rituals easily.
Without Zeo having wounds, ghouls follow him mindlessly and normal vampires likely struggle to control themselves. If Zeo has an open wound, most ghouls and vampires will charge him.
His blood resists all form of corruption and supernatural poisons.
As a side effect, Zeo's blood doesn't clot well, giving him minor hemophilia.
【LUCKY EVASION】 — Due to being blessed, Zeo subconsciously seems to pick the best paths when evading pursuers.
This is completely passive so he has no control over it.
It doesn't help him from tripping.
【CHARM IMMUNITY】— Zeo's mind also completely resists being mind-controlled or being manipulated with magic.
His angelic body stops most supernatural forces of corruption of a physical sense, but it doesn't always help Zeo's personal mental health.
Although his mind can resist temptations, Zeo's body may not always fully listen depending on how strong the command is.
【RITUAL SACRIFICE】— Due to the things he went through as a kid, Zeo feels an unnatural pull to ritual circles and feels compelled to fulfill them.
Zeo, even if he doesn't want to, always feels a need to give his blood if people happen to need it.
He can sense supernatural happenings in a room and is often drawn to them.
General Abilities
【Overall Skill Level】— Unless Zeo is working on mechanics, his skills in most other places are lacking. Coming from a malnourished and sheltered upbringing, he didn't have the best head start and struggles with a lot of common things. Due to his angelic blessing's help, he can evade well in a crisis situation, but his lungs and strength aren't the best.
【Poor Strength & Fighting Ability】— Without the support of the supernatural, Zeo isn't somebody that should be on the field. Zeo excels in atmospheres where he can show of his mechanic knowledge, and give support in a safer environment. He works well in a team if people can see his abilities and help him when he asks.
【Street Intellect】— Since Zeo had spent so long fending for himself, he has incredible street smarts and knows his way around people if it's needed. He can be very good at playing a character if it gets him what he needs, although he doesn't always like to resort to that. Zeo is also very good at recognizing warnings signs.
STRENGTHS
Very knowledgeable in mechanics and coming up with ideas to fix things that are broken. He's got a strong creative mind and knows how to apply it.
His supernatural abilities ultimately do more good then harm to his body, giving him a lot of natural resistances.
Due to his blood attraction and evasion skills, Zeo makes an amazing lure. His blood is used in weapons like grenades.
WEAKNESSES
Zeo is usually extremely uncooperative and unpleasant to work with. Unless you know how to work with him, he can be impossible to handle.
He is physically weak and doesn't have the best lungs to deal with long spurts of motion.
His blood attracts ghouls and vampires in the area, which can be useful, but is mostly a pain.
PERSONALITY
POSITIVE
Creative
Clever
Assertive
NEUTRAL
Detached
Careful
Passionate
NEGATIVE
Belligerent
Arrogant
Obnoxious
It's no surprise that Zeo is difficult to get along with given his boisterous attitude and upfront hostility. Over time, he found that acting mean is easier then being kind, especially in such a unforgiving world he was raised in. He is cautious to a fault, unable to take people seriously unless he has a good reason to trust them... his reasons for distrusting a person may not always be that honourable either. Given his history, Zeo's general dismissal of people makes sense, but it doesn't make him any less annoying.
But, Zeo does have his good sides. His emotions are always bared at face value, a trait he likes in other people as well. Being lonely also makes him a lot more agreeable if he is stuck with somebody for a while and he knows they don't like him— he is a lot more self aware then it initially seems like. If in a calm environment, Zeo can show a rich, creative side of himself that he usually saves for his job as a mechanic. Being in a good mood does wonders for his cooperation and he has quite a humourous side to him as well.
All of this, of course, comes from years of trauma and fear. Zeo refuses to be the victim that people assume he should be and this mentality guides all of his actions.
BIOGRAPHY
Timeline
Until Zeo was 12, he had a toxic religious upbringing. It was more like a cult; they used his blood and body for rituals and locked him away when not needed.
When the cult was discovered, Zeo was put into foster care. Fosters were nice people but he didn't trust them for a very very long time. They got closer when they taught him about mechanics.
Foster family lives out in the country side, so he never had to worry about ghouls or vampires since they usually stayed around cities. Zeo turns out to adore mechanics, and he gets really good at it. Gets in trouble often for taking things apart and not putting them back together properly.
After he hits 18, Zeo leaves his foster family to go live in the city, although they still stay in touch.
City is a bit smaller so vampires and ghouls aren't really a worry, but his start isn't very good. Zeo lives like this for basically the rest of his time in the smaller city; scrapping by, fixing cars as a job, and living a rather normal life.
Zeo moves into a bigger city and then starts to have bigger issues with vampires and ghouls. He knows the basics about them due to the cult he was in when he was young. This leads him to do his own research so he can learn to better avoid them.
He finds information on Hellsing by chance, but he stays away from them since he thinks they are a cult as well.
Zeo is quickly overwhelmed by vampires and ghouls that will not leave him alone, leading to him having a run in with Alucard. Alucard uses Zeo to kill all the vampires and ghouls, then is told to bring Zeo in, to avoid further issues in the city.
Zeo doesn't come willingly, giving Integra mountains of issues, but she is afraid to let him go due to his blood.
After a very long three to four months, Zeo starts to find his own place in Hellsing since he can learn about himself and what he really is.
Current
Although not the happiest with the turn of events, Zeo finds himself staying at the Hellsing manor and working there as a mechanic. After they allowed him more freedoms, he has been enjoying having a place where he is fed and mostly feels safe. Since his blood is so dangerous, Hellsing has their blood expert, Cécile Sweeney, researching for a way to mask his blood smell so Zeo can go safely back to the city. In the meantime, Zeo is working with Integra to find his old cult and find their paperwork on Zeo to see if they can find more information about his blood and resistances to Alucard's powers.
Once they find the old cult location, they storm the abandoned building to find books and books of information on Zeo and his bloodline. Zeo is now trying to come to terms with the fact that he is partly angelic, when not one part of him suits that description. It also comes with the new information that he is completely immune to vampirism, leading to a whole new series of issues and studies just to see how far this really goes.
Could his blood really be the cure of vampirism or is something else going on?
"I guess you guys are alright... for now. Don't test your luck."
TRIVIA
LIKES
Nature
Hanging out in common areas
Fashion and trends
The supernatural
Trucks and motorcycles
DISLIKES
Being in locked rooms
The dark
Discussing his scars
Explaining himself to others
Bland food
Extra Tidbits
Always tripping over things and slipping on a variety of liquids.
Has a fear of knives, but tries to use them anyways because he needs to make food. He is very slow and careful.
Zeo has done research on the paranormal for his own safety but he also genuinely enjoys learning about it. He specializes in rituals but he knows a little about everything,
Calls Integra "Lady" because he refuses to call her by her name. It was short for "Old Lady", but later changed to just Lady due to Integra not being very happy with him about it.
Zeo can't use guns at all; his hands ache painfully from the recoil but he also has shitty aim. Many people tried to train him with no avail.
Zeo will do nice things for people if they aren't around to judge him for it.
With the hemophilia caused by his blessing, most wounds can take up to 10-20 minutes to clot properly.
Pip was the first one to get Zeo to talk about his issue and emotions, leading them to have a closer bond then the rest of them.