Minimalist rule set.
3 races.
2 classes.
Combat rules.
Equipment generation.
Experience-based progress.
Magic spells and rituals.
Examples in the second page.
One-page (optional) extension for Arkhe.
Adds rules for skill checks.
Includes rules for cooperative and competitive skill challenges.
1 new (skill-oriented) class.
New equipment for magicians.
New spell effects.
New actions.
Medieval fantasy setting for Arkhe.
Recent history and geography.
Races and background.
Antagonists and adventure hooks.
Arkhe module.
Introduces front-line and back-line mechanics.
Adventure hook from Liber Terra.
Standalone module (does not require Arkhe, but can be played with all the rules).
Submitted to the 200 Word RPG Challenge 2019.
Inspired in the story of the 47 ronnin (Ako-jiken).
Combat as a simplified form of Arkhe's system.
Good to learn combat and movement mechanics.
Can be played on top of the (printed) page.
Dishonor mechanics that can be (optionally) exploited by a traitor.
Alternatively, you can shuffle 1 “traitor” plus #PCs “samurai” cards, and deal one secret role to each player.
Standalone module (does not require Arkhe, but can be played with all the rules).
Submitted to one-page dungeon contest 2019.
Futuristic hacker setting (adaptable to Liber Terra as a forest infested by Megarthropods).
Hacking as a simplified form of Arkhe's magic system.
Good to learn magic mechanics.
Can be played on top of the (printed) page and without a GM.
Printer-friendly version in the second page.