Exterior walls- Bradley
1)Create a curve from the outside of the grid.
2) Put in a wall by curve by height node.
3)plug in curve to curve.
4) Plug in number node of 10 to the hieght
5) Plug in a level node into the level.
6) Insert a wall types node.
7) Select an exterior wall.
8) Plug in the wall types node into the wall types section.
Columns and Beams- Jake
- Created Horizontal lines using a point by coordinate system and line by start and endpoint.
- Repeated step 1 for vertical lines
- Since we made an L shape we repeated again to make a larger rectangle
- For the columns I used geometry.intersect to generate points for whenever the lines crossed each other for both the smaller and larger rectangle
- Using those points I did geometry.translate and used a simple number slider to determine the height of the column.
- Then I plugged those two nodes into another line by start point endpoint to create a line at each of the points.
- For the beams, I used the same horizontal vertical grid used earlier and plugged them into another set of geometry.translate and used a code block to determine the different heights for the new grid.
- For the new grid generating at each level.
Interior Walls and Flooring- Shane
- One has to assign a value for a set of points
- The setpoints are now the constraints for the length and width of the floor as well as the walls.
- The height was compensated on the for the floor and ceiling which was set earlier in the template
- Now the model can be adjusted by the sliders in the based on the limits of width and height
(Ceiling have been included with the floor design)
Doors and Windows- Christian
- Reference all outside walls for windows and inner walls for doors
- Use middle lines of walls as reference to place doors and windows
- Divide wall lines in half/thirds points
- Offset the dividing points by a z-value for windows
- Set walls as host/parent of inserted family/object of either window or door
- Use dividing points as point reference
Lighting/electrical system and HVAC - Anthony, Jimmy, Lorenzo and Patrick
- Attempted to create a responsive grid by first selecting the lines
- After lines are selected they are repeatedly offset in the x and y direction
- Points are created from the intersection at predetermined distances and number of repetitions
- Relevant points are transformed into their appropriate family, family groups were assigned to element types (turning points into lights or vents
- Two coordinates were made to create the endpoints of one wall. This process as repeated 4 times to create the wall shaft. The height was set to match the height og the building. The coordinates were placed in the same place to keep the format simple when changing the wall sizes
Roof - Gonzalo Bradley
- Extensively researched the roof. Connected all walls. We both attempted to use different methods to connect the roof. After many youtube tutorials and how-to videos, we used a roof by outline type and level node. Addded a level node into the level and finished the roof.