Play

PLAYING CARDS The active player is permitted to play any number of cards that belong to the active house during step three of their turn.

ÆMBER BONUS Many cards in the game have an Æmber bonus below the house icon. When a card with an Æmber bonus is played, the first thing the active player does is gain that much Æmber. Each time a player gains Æmber (for any reason), the Æmber is placed in that player’s Æmber pool (on their identity card).

PLAY ABILITIES Some cards have a bold “Play:” ability. Such abilities resolve after the card’s Æmber bonus is collected, if it has any, and immediately after the card enters play. (Rulebook page 5)

  • Playing cards follows the Rule of Six. (Occasionally, a situation may emerge in which, through a combination of abilities, the same card may be played or used repeatedly during the same turn. A player cannot play and/or use the same card and/or other copies of that card (by title) more than six times during a given turn.{FFG Rulebook page 7} )
  • All play abilities are a MUST ability unless they say "may" (example Bumpsy says Play: Your opponent loses 1 aember. If they have an aember they MUST lose one.)
  • All play abilities are DO AS MUCH AS YOU CAN. (example Bumpsy says Play: Your opponent loses 1 aember. Even if they have 0 aember you can play Bumpsy.)