Key Abduction

Key Abduction is an Action.

Gain one aember.

When put into play activate play ability: Return each Mars creature to its owners hand. Then, you may forge a key at +9 aember current cost, reduced by 1 ameber for each card in your hand.

*All Mars creatures are returned to their owners hands

*You MAY forge a key at current cost +9, reduced by 1 aember for each card in your hand.

  • You will reduce the cost of the key for EACH card in your hand regardless of house origin. This could reduce the cost of the key to 0.
  • This card could also be played to return Mars creatures back into your hand for replay, removing any damage or conditions that the cards may have had while in the battle line and possibly putting into play again to gain aember or other abilities.