Anger

Anger is an ACTION.

When you put Anger into play:

Gain an Aember.

Resolve the play ability: Ready and fight with a friendly creature.

  • Choose a friendly creature to ready. This creature does not have to be exhausted. If unable the sequence ends.
  • If you chose a valid friendly creature you must attempt to fight. If no enemy creature is available the sequence ends and the friendly creature remains readied.

* If the creature you readied was from the active house you may use that creature to reap or use an action ability. (Brad Andres)