In the same way as 3D, innovative uses for XR are beginning to emerge in the field of historical sciences, on the initiative of archaeologists, anthropological biologists, paleopathologists and conservator-restorers. These technologies, which are constantly progressing, are opening up a new era in the knowledge, conservation and dissemination of archaeological and more generally cultural heritage data. Fundamentally interdisciplinary, they are revolutionizing practices and raising new concerns and issues. XR based methods provide powerful interactive and non-destructive access to fragile historical material and immediate information. Furthermore, new approaches that combine AI methods to XR might benefit the cultural heritage domain, providing high visual quality solutions that allow for digital restoration, prediction of future (de-)generative natural processes, scientific exploration and communication to a broader audience.In addition, XR provides a powerful opportunity for the preservation and dissemination of intangible heritage. With the increasing development of virtual reconstructions in the domain of Cultural Heritage, and thanks to advances in the production and 3D animation of virtual humans, immersive and interactive simulations have emerged to preserve human activity associated with traditional culture and folklore.
However, the production of heritage related environments in XR raises a number of questions of both a methodological and technical nature. Indeed, the nature and construction of such interactive 3D digital environments combine real elements, or at least those obtained by digitizing the real thing, with interpreted elements. The latter may be linked to a previous complete environment to represent missing elements, or to data created by the user during virtual work sessions to enrich the environment with the help of tools offered to him. It is important to define a methodology for controlling and representing these different levels of data in the XR environment, and to assess the cognitive relationship between the expert user and these representations.
The goal of this interdisciplinary workshop is to bring together in one place researchers specialized in XR and CH users such as archaeologists, restorers and curators, who until now have often expressed themselves collectively but separately through a number of scientific works. While each participant will contribute his or her own expertise, experience and point of view, the workshop should also serve to strengthen cooperation and partnerships between disciplines.
The program will consist of a balanced mix of keynote talks, paper presentations, and panel discussions around the current state of use and opportunities of use of XR for archaeology and cultural heritage.
Topics of interest to the ARCHERIX workshop may include, but are not limited to:
· Innovative XR based methods and tools for archaeology and cultural heritage
· Cognitive studies of archaeological activity in XR
· Curation and restoration of archaeological material through XR
· XR based experiences of dissemination for archaeology and cultural heritage
. Combination of XR and AI for archaeology and cultural heritage
ARCHERIX panel questions
· Virtual archaeology, digital heritage, neuro archaeology : what are the opportunities for XR?
· How the XR community can fruitfully collaborate with heritage professionals?
· Can XR in relation to AI propose reliable tools and methods for archaeology and cultural heritage ?
Important Dates
Submission deadline January 2, 2025 (Anywhere on Earth)
Notification deadline January 09, 2025 January 13, 2025
Camera-ready deadline January 16, 2025 January 27, 2025 AOE
Workshop Saturday 8th of March 2025, 14h-18h
Workshop Schedule
Saturday 8th of March 2025, 14h-18h
Keynote speakers
Sofia Pescarin, PhD in History and Computing, is currently Senior Researcher at CNR ISPC. Her research interests cover a wide domain that includes Virtual Archaeology, Digital Heritage, Virtual Museums, Embodied Museology, Applied Games, Interactive Media Design. She is Chief Editor since 2017 of the Elsevier Journal "Digital Application in Archaeology and Cultural Heritage" (DAACH). Since 2018, she is a professor at the University of Bologna, where she teaches Intangible Heritage and Multimedia. She is currently coordinating the european project PERCEIVE, WP3 of the PNRR project CHANGES / Spoke 4 (Virtual Technologies) and the Task protitpying platforms for virtual exhibitions within the project PNRR H2IOSC.
The presentation given by Sofia Pescarin, entitled ”Universal concepts as triggers in the design of VR/MR applications for cultural heritage”, will focus on the challenges and perspective of designing interactive and immersive applications for cultural heritage based on cognitive and emotional goals.
Maurizio Forte, PhD, AAAS-SPTF advisor Office of Cultural Heritage - Neuroaesthetics and Cultural Diplomacy, Department of State, is William and Sue Gross Distinguished Professor of Classical Studies Art, Art History, and Visual Studies at Duke University. He was a pioneer in digital archaeology and the first archaeologist working in a Supercomputing Center (CINECA) in the 80-90s.
He was recently awarded the Saint Francis Prize in Techno-Humanities 2024 for his work in the field of Digital Humanities. This Prize is to be presented to individuals or institutions in recognition of their outstanding contributions to the development of technologies in the humanities for the well-being of humankind.
The presentation given by Maurizio Forte, entitled ”Neurophysiology and human perception: VR-AI experiments in archaeology”, will present recent trends on this topic.
INSA Rennes, France
Fraunhoffer IGD, Darmstadt, Germany
University of Sarajevo, Bosnia
Inrap, France
University of Rennes, France
Maria Roussou, University of Athens, Greece
Karina Rodriguez Echavarria, University of Brighton, United Kingdom
Mai Otsuki, AIST, Japan
Gabriele Guidi, Indiana University, USA
François Giligny, Université Paris 1-Panthéon Sorbonne, France
Bernd Froehlich, Bauhaus-Universität Weimar, Germany
Nicolo Dell’Unto, Lund University, Sweden
Marc Macé, CNRS, France
Jean-Baptiste Barreau, CNRS, France
Sponsors