This is a spreadsheet of how many hours we put into the project in class and at home with a short description of what we did. Further detailed descriptions of our weekly meetings are farther down.
Weekly Meeting Descriptions
9/24/25 (Written By Logan)
First meeting of the year! We just got together and started discussing game ideas. The theme for this year is journeys, so we were thinking about making a pirate game. Pirates always seem to go on cool journeys and stuff, so we wanted to replicate that feeling of adventure. This year, we are hoping to get either the game design award, judges' choice, or people's choice.
10/1/25 (Written By Logan)
Today is our second meeting of the year. We have been talking about ideas and thinking about a main storyline. Ryan started making a map, Kaypha (and me, kinda) worked on the story branches, and Zeb helped with making ideas. We're still working on a team name, a game name, and basically everything with names.
10/9/25 (Written By Logan)
Today we are meeting on a Thursday instead of a Wednesday. We decided to meet on Thursdays from now on instead of Wednesdays for convenience. Today, Kaypha unfortunately couldn't make it here, so Ryan facetimed him. We had a vote and decided that our team name will be Apothem Studios. For our game name, it is currently Tiny Tides, but it's not set in stone. We all just worked on the main storyline, and I am writing this. Hopefully, next week we will have all our names and storyline figured out.
10/16/25 (Written By Ryan)
Today we started creating social media platforms, we made a TikTok, an Instagram, and a YouTube channel. Ryan and Zeb made the logo together for the social profiles. Logan began developing the website, creating multiple pages for the game and for our team's information. Kaypha started making some posts for social media, but didn't finish them.
10/23/25 (Written By Kaypha)
Today we worked on art. I (Kaypha) did promotional art for our socials. Zeb did character art, which Ryan implemented into a Unity prototype. Ryan got player movement and customization to work. Logan helped organize a list of tasks we need to complete.
10/30/25 (Written By Logan)
Today was a very productive day-ish, I think. Zeb worked on art for the player. Kaypha also worked on art. Ryan has been coding the game and making a tile map system with different coloring based on the y-value. I worked on a timeline chart so we can all be more organized.
11/6/25 (Written By Kaypha)
Logan spent the time programming in enemy pathfinding and made good progress. Ryan, I, and Zeb worked on some pixel art for the environment, specifically the ocean floor sprites. We then brainstormed the weapons/inventory system.
11/13/25 (Written By Zeb)
We worked on concept art for the menu and enemies.
11/20/25 (Written By Ryan)
Today, Logan worked on the enemy customization, making ideas for new enemies. Kaypha worked on making the island ideas and finished drawing the skeleton. Ryan worked on remaking the inventory and worked on drawing items.
12/4/25 (Written By Kaypha)
Today, Logan opened the project and worked on the combat system. He was able to successfully get the enemies to fight back and chase the player. Zeb got some work done on a pirate enemy sprite, but not much else. Ryan worked on the item sprite art, and I worked on fixing Ryan and Zeb's art.
12/11/25 (Written By Logan)
Today, we spent a lot of time thinking about our story and how we wanted our game to be. We're trying to find a way to keep the theme of journeys, have a good story, and keep the game under fifteen minutes, so multiple people at the competition can play it. This is really hard to do, and we are still figuring it out. This time, I worked on the Game Design Document. Ryan worked on the game, specifically enemy combat. Kaypha came up with ideas for island generation and storyline. Zeb worked on brainstorming art. Next week, we should finalize a story and gameplay loop we can all agree on.
1/8/26 (Written By Kaypha)
Today, we worked on ironing out a clear concept for the game loop. Ryan worked on the biome procedural generation. Zeb refined the item sprites and cleaned up the color palette. Logan worked on the minimap art and began work writing the weapon descriptions. I assisted Ryan and Zeb with everything they were doing and began work on the island sprites.
1/15/2026 (Written By Ryan)
Today, we didn't get much work done, but I was able to nearly finish the prototype of the island generation, including main islands, biomes, and filler islands. As well as allowing the player to go on and explore said islands. Logan worked on the documentation for the game and came up with more fleshed-out ideas for the biomes. Kaypha helped manage the team today and worked on making the island's art for when the player is driving their boat around. Zeb drew some island icon art for the player's map, as well as working on enemy ideas and drawing some enemy art.
1/22/2026 (Written By Logan)
Today was more of a chill day; we have finals, so our brain power was being spent more on that than on our game. Ryan was working on the islands, specifically entering and exiting them. Kaypha was working on item art for when the player is holding the item. Zeb worked on some enemy art, and I worked more on refining our story and added some things to the website. Next week, Ryan is planning to finish the code for exiting and entering islands.
1/29/2026 (Written By Kaypha)
Zeb worked on foliage art, which includes palm trees and rocks. I worked on finishing the weapon-equipped art and projectile art. Logan worked on the combat system by reducing the cooldown for the attacks and adding a combo attack for the player.
2/5/2026 (Written By Logan)
This week, we just worked on adding new things. Kaypha and Zeb worked on some art for the game, I worked more on improving the combat system, and Ryan worked on creating the second dev log for our series. We also thought it would be fun if we recorded all sound effects with noises from our mouths, so I made a sword clash sound effect. Definitely still in beta, but we'll see how this idea develops.
2/12/2026 (Written By Zeb)
This week, Kaypha and I worked on enemy variation and movement, Logan worked on polishing player combat, and Ryan worked on UI art and hotbar implementation.
2/19/26 (Written By Ryan)
Today was a sad, dark, miserable day. I woke up today to a text message from the beloved Kaypha stating that he wouldn't show up today, as well as that our not-so-beloved Zeb also stated that he wouldn't be able to make the meeting today. Which wasn't that bad. These actions by our coworkers cause me and Logan to create 2 new weapons, the flint lock and the mace. We also employed a friend to do some voice acting to create sound effects. The End....
2/26/26 (Written By Kaypha)
Today, Ryan was the one who had the project open. He worked on getting the entering and exiting islands to work. We had to pivot to a different system since the previous system of having different islands on different scenes wasn't working. Zeb worked on the different variations of the enemy leg sprites. Logan worked on art for the shop sign and underwater decorations. I worked on the enemy hats and on adding more isometric tiles to the spritesheet.
3/5/26 (Written By Logan)
Today, we were unfortunately down a member, R.I.P Kaypha. Ryan worked on finishing the island, entering and exiting, and began making abilities. I made website art and continued working on the abilities Ryan started, and Zeb worked on some art. We have demo day coming up in three weeks, so we are going to put more time into our game so we can get a good demo.
3/19/26 (Written By Zeb)
Today, I worked on island variation artwork, Ryan worked on the planning document and made artwork for the MYSTERY BOX and jam, and Kaypha worked on level design.
4/2/26 (Written by Kaypha)
Today Logan worked on getting the spear animation to work. Ryan worked on getting the medium-res ship sprites art done. Zeb and I worked on the Minimap UI.
4/16/26 (Written by Ryan)
Today we met with our coach and a previous OGPC judge to prepare materials before the competition. After Kaypha worked on making some main islands, Zeb worked on making main island art, Logan worked on organizing the GDD and the achievement guide, I was working on starting our project display board and organizing the board itself.
4/23/26 (Written by Logan)
We are just less than two weeks away from OGPC, and we are scrambling to put everything together. I worked on adding a boss to our game, Zeb worked on art for a kraken boss, Kaypha worked on documentation, and Ryan worked on getting our project display board ready. We plan on doing a meeting tomorrow at 8 am, and doing more work at home, and more and more work all the time :)
4/30/26 (Writen by Zeb)
Logan made the trailer, Ryan made a build of the current version of the game and fixed some small bugs, Kaypha and I worked on the OGPC documentation binder.