With 3D work I like to consider myself mainly a Modeler, but I've experienced taking a project through the entire pipeline
My preferred program would be Maya, and Detail work in Zbrush I like using the SubD technique when creating objects.
Can call me a double edged sword, both hard surfaced and character modeling have my heart.
Blend Shapes are my preferred method of animating a single scene, but have worked with IK and FK rigs in the past.
Continue Scrolling for a more in depth look on some of these Projects!
All created by myself as a Personal Project
Head was 3D Modeled using SubD in Maya
Details Added in Zbrush
Animation created using Blend Shapes in Maya
Body and Background Digitally Painted in Paint Tool Sai
Composited with After Effects
Work In Progress
Poly Paint
Normal Map
Worked with Studio X on a film called Strawberry Mansion as a CG Artist
My biggest task that I jumped on was the buffalo. The shot we received had a paper mache prop as the buffalo and end goal was to make it more realistic, and have subtle movement.
I modeled a buffalo head and props to fit the Clients request all while working one 2 other Client projects within Studio X
When hitting roadblocks I would offer my thoughts and create tests to backup potential solutions to see if it was manageable in the rush deadline we had for the Film.
^ Final buffalo scene from Strawberry Mansion
< Strawberry Mansion miscellaneous prop models
A Pirate character who self proclaimed himself a captain. Gulliver follow is a character that I'd plan to revisit later on to see my improvement as a Modeler
Long-term goal for him is creating a short film with a small team.
Completed Model
Wire Frame
Posed
w/ Crows Nest for Turnaround
"Captain" Gulliver's Ship
Exterior Renders
Concept Art and Wireframe
Interior Renders