Primary & secondary stats, how they are linked and how much you get per stat point
Note: As this guide is catered towards Tanking, the stats and info below might not be the same for other classes.
* = not accurate. ** = possible game bug.
Your hit points determine how much damage you can take before you are defeated.
+20 / 1 Level
Your mana determines how many and sometimes which abilities you can cast.
+0 / 1 Level
Power represents a characters physical prowess and damage.
Physical Damage Bonus:
+2.4% / 1 Level*
+0.4% / 1 Point*
Physical Disable Modifier:
+1% / 3 Points*
Physical Critical Damage Bonus:
+1% / 3 Points*
Dexterity represents how nimble and quickly your character recovers from using their physical abilities.
Physical Skill Cooldown:
+1% / 4 Points*
Physical Critical Rate Bonus:
+1% / 4 Points*
Physical Evasion Bonus:
+1% / 4 Points*
Physical Accuracy:
+1% / 4 Points*
Constitution represents your characters overall physical "tanky-ness".
HP Regeneration:
+1% / ? Points*
Physical Defense Mitigation:
+1% / 1 Point*
Physical Disable Defense:
+1% / 4 Points*
Physical Block Chance:
+1% / 4 Points*
Hit Points:
+31 / 1 Stat Point*
Will represents a characters magical prowess and damage.
Magical Attack Damage:
+2.0% / 1 Point*
Magical Critical Damage:
+1% / 3 Points*
Magical Disable Chance:
+1% / 3 Points*
Wisdom represents how skilled and quickly your character can cast and recover from casting their magical abilities.
Magical Casting Speed:
TODO
Magical Cooldown Modifier:
TODO
Magical Critical Rate:
+1% / 3 Points*
Magical Disable Defense:
+1% / 3 Points*
Mentality represents your characters overall magical "tanky-ness".
Mana Regeneration:
TODO
Magical Defense Mitigation:
+0.3% / 3 Points*
Magical Disable Defense:
+0.3% / 3 Points*
Magical Block Chance:
+0.3% / 3 Points*
Mana:
+31.5 / Point*
Each primary archetype has its own effect on your character's base stats.
Health
Mana
Power
Dexterity
Constitution
Will
Wisdom
Mentality
219 (?)
209 (?)
10
10
10
10
10
10
+63
-
+3
+1
+2
-
-
-
Your characters stats increase at different rates per level.