Vanquish the Encumbrance
Course Project
July 2022
Applied the well known Non - Heuristic and Heuristic Artificial Intelligence algorithms - DFS, BFS, A* algorithms in solving the famous imbroglio problem.
Made use of the pyamaze module written in Python, incorporated using Tkinter library to generate GUI accredited mazes.
Flappy Bird Bot
Artificial Intelligence Spring Boot Camp
June 2022
Implemented the NeuroEvolution of Augmenting Topologies (NEAT) Generic Algorithm to develop an AI for the game Flappy Bird.
Improvised and peer reviewed by course instructor - Andrew Ng. and peers.
Ophidia - The Game
Institute Technical Summer Project
Autumn '23
Developed a single player locomotion based game controllable using mouse and/or keyboard using the library PyGame in Python.
Added graphical features to display constant Frames Per Second, scores and other metrics to make the game interactive and user-friendly.
Added 10 build versions, 2.0, 2.1, ..., 2.10, developed as per user reviews.