The main political system of the world in Antidotum is called imperial republic. The way it works is that every settlement (city, town, village) governs the citizen within its borders as an independent sovereign entity with its own political system. Whereas all the land between these individual settlements belongs to the Imperial Family, who governs everyone living outside the settlements. At the same time, the main role of the Emperor is to maintain peace in the world by ensuring that no individual settlement ever closes its borders or expands its territory without his permission. As such, if they ever feel unhappy with the government of their settlement, they're free to travel and choose a different settlement, where they can follow different laws. If they don't wish to follow any laws, they can live outside settlements, where the land belongs to the Imperial Family, who allows people to do whatever they want as long as their actions do not harm the Imperial Family.
However, any group of twelve people or more is considered a settlement, and such a group requires a permission from the Emperor to be granted land in order to establish a village. In other words, a group of less than twelve people can live peacefully together in the Imperial Land, but a group of twelve people or more will be attacked by the Imperial Knights and killed for breaking the Imperial laws.
The next Emperor is always selected by the previous Emperor. Upon ascending to the throne, each Emperor creates the list of royals in order of preference. When the Emperor dies, the first person on the list, who's still alive takes over the throne.
The Imperial Family doesn't accept any competition, and anyone attempting to create a kingdom or a country is always promptly eliminated.
All the settlements are divided based on population into three categories: cities, towns, and villages. Villages have no more than 1'0000 inhabitants, towns have no more than 10'0000 inhabitants, and cities can have no upper limit. Any settlement inside another settlement is called a hamlet. A hamlet can have its own rules and its own system, as long as the main settlement allows them.
Each settlement has a temple in its center. The temple in villages is called a shrine, in towns it's a chapel, and in cities it's called a church. A shrine is a small building, where a sacred statue is kept by the villagers. A chapel is a large sized building, where many people can gather together around the holy area with the sacred statue. A church has its own separate room for the sacred statue, and many more rooms for various functions. The biggest churches in Mireavov are bigger than most villages.
Usually the temples are open from sunrise until sunset, except when nobody lives inside them. Empty temples are either closed all the time, or open all the time, depending on the settlement.
The people who serve God, and work in the temples are collectively called clergy. All clergy is further divided into monks and nuns, based on gender. Monks never visit nuns's quarters, and nuns never visit monks's quarters. If there's less than two nuns at a temple, then either more nuns have to move from another temple, or the remaining nun joins another group of nuns. Same rule applies to monks, who can never be present in a temple in a number of less than two. Travelling monks are exception to this rule.
Hermits (monks and nuns, who live alone outside of the temple) do not have to follow the rules of any temple, but they can if they want to.
A shrine is built in every place, where a miracle has occurred. Since any new settlement must have a temple in its center, lonely shrines usually attract people, who want to built new settlements. However, not every shrine is a start to a new settlement, and there's plenty of lonely shrines in various places around the world.
A miracle is defined as a Divine Power manifested directly from the Divine Realm into the Material Realm and bypassing the Spiritual Realm. In comparison, a magic is defined as a Divine Power, which begins in the Divine Realm, traverses through the Spiritual Realm, then arrives in the Material Realm. The three realms coexist in a mysterious manner, which no one really understands. However, there's a universal agreement that God resides in the Divine Realm, the spirits reside in the Spiritual Realm, and the creatures (including animals and humans) reside in the Material Realm. And all three realms were created by God in this order: Divine Realm, Spiritual Realm, and lastly Material Realm.
All creatures in the Material Realm possess either spirits or souls. The difference between the two is that spirits are born in the Spiritual Realms, whereas souls are born in the Divine Realm. However, neither spirits nor souls need a material body to exist. All spirits and souls are immortal, and only weaker ones live in the Material Realm. The strongest among spirits and souls don't have a material body anymore, but they possess abilities to freely materialize and unmaterialize in the Material Realm.
The strongest among the souls are called saints and martyrs. The main difference is that martyrs earned their power through their efforts, whereas saints were chosen by God, who granted them their powers. The strongest among the spirits are called angels and guardians. The angels are spirits, who only serve God and their whole existence is about doing God's will. The guardians, on the other hand, are powerful spirits whom God created as managers and supervisors of the Material Realm.
In ancient times, guardians were called simply "guards", but in many dialects the word "guard" and "god" sounded too similar, which led to the mistake of some people calling guardians "gods". In order to fix the confusion caused by this mislabeling, the word "guardian" was created, with extra letters at the end to ensure that there shall be no more misunderstandings.
Among the people of Mireavov, there's a universal belief in one God, however there are no religious wars, because it's universally accepted that the being of God is incomprehensible to a human mind. As such, everyone attempts to understand God on their own in their own way. It's mutually understood that such individual understanding of God is God's personal reach into a human soul, and since it's private and secret to begin with, it can only be understood by the one, who received it.
Mass preachings are unheard of, but it's common to share personal experiences with miracles and anything divine. Such stories are never questioned or challenged, because they involve supernatural elements, which cannot be examined by science or verified by reproduction. Instead it's up to the listeners to either believe them or ignore them.
There are several infos regarding God, which are commonly accepted and believed by almost everyone.
Firstly, it's accepted as a historical fact, that in ancient times the word "god" meant "a spirit, who rules other spirits" (in this manner, it was similar to the word "king" - a human, who rules other humans). For this reason, any powerful spirit was labeled as god as long as it had other weaker spirits obeying him. After that (no one knows exactly where or when), the noun "god" was made into a name "God" and given to the being, who has created all the spirits and creatures.
However just like the name "Rose" doesn't mean the same as the flower "rose", the name "God" is different from the noun "god". After all, the noun still means a spirit, whereas the being known as God is a different existence than a spirit or a creature - a unique existence that no word can describe, which is why the best humans could do is to give this being a name, using the noun which held the most power and the highest position known to humans.
Other than "God", God has been given many names. All of them are written from a capital letter, because that's how names are always written. There are many hundred names of God, and new ones are always invented, but the three most common names are God, Creator, and a long name "The-Beginning-and-the-End".
The afterlife is universal for all spirits, who merely return back to the Spiritual Realms, however it's more complicated for souls. The souls have three possible destinations; Heaven, Hell, or Purgatory. The Heaven is a state of achieving sainthood or martyrdom, and being given powers to freely enter and leave any realm. The Purgatory is a state, where an inadequate soul is sent back to the Material Realm, but to a different world, in order to continue its growth. However, a soul corrupted by sin is sent to a state of total agony, which is located outside all three realms.
A sin is defined as any action, which harms the soul. Whereas a prayer is defined as any action, which heals the soul. The health of a soul is evaluated by its ability to control its inner emotions and thoughts. Inability to throw away unwanted thoughts or difficulty in calming down unruly emotions is a strong sign of a sick soul.
The term "Holy Trinity" refers to the three attributes of God: Love, Wisdom, and Truth. The truth is defined as the complete knowledge with nothing omitted. The wisdom is defined as understanding without knowledge, and the love is defined as a selfless sacrifice. People and spirits can dream of these three attributes and aim toward gaining some of each, but only God possesses them fully.
Some believe that these three attributes are individual personalities of God, which although separate coexist together in a perfect unity.
When a new person is born, his or her age is one, because people count the age of the soul instead of the body. It's a worldwide belief that souls arrive in the world one year before they're born, so the day of their body's birth is their one year anniversary of entry into the Material Realm.
Humans up to the age of six (five years after birth) are called babies, and they're fully dependent on their parents. Sometimes, people will specify them as baby boys and baby girls, but usually they're called babies, and it's common to use the neutral pronoun "he" when talking about babies. Unlike English, the Mireavovish pronoun "he" has two meanings (just like the word "man"). In the first meaning, "he" is a male pronoun used toward men, and in its second meaning "he" is a neutral pronoun used toward anything of unknown gender, whether he's a person, a spirit or God.
That is one of the three big differences between English and Mireavovish. The other two are regarding the words "spell" and "few".
The Mireavovish word "to spell" means "to cast magic", so a question "How do you spell that?" to a Mireavovish speaker means the same as "How do you turn that into magic?". In order to request the written symbols for a word in Mireavovish, one must ask "How do you letter that?". And what English speakers call the "spelling of a word" in Mireavovish is called the "lettering of a word".
The last big difference from English, is that Mireavovish doesn't have the word "few", and instead it uses "several" for counting (e.g. several objects) and "some" for amounts (e.g. only some saw it). As such, the word "some" has a wider definition in Mireavovish than English, because it incorporates the definitions of "few".
Mireavovish languages uses the conjunction "that" more frequently than English. Moreover, Mireavovish likes to separate different clauses with commas, so it's common to see a comma before all conjuctions and also in many more scenarios, where English wouldn't be using a comma. Unlike English, Mireavovish likes to chop its own sentences into pieces of independent information, and the comma usage follows this mentality.
Mireavovish conjuction "that" is futhermore limited to be used with non-nouns, primarily with verbs and phrases. In cases of nouns, correct Mireavovish uses the following conjunctions: who/whom (for people and animals), what/which (for objects). The conjunction "who" and "what" are for the grammatical subjects of the clause, whereas "whom" and "which" are for the grammatical objects of the clause. However, unofficially "which" is used for both (and sometimes even in place of "who/whom"), which isn't acknowledged by the Mireavovish language authorities, and eternally remains labeled as a "slang", but almost everyone speaks and writes like that.
Mireavovish also has a tendency to glue nouns together, if they refer to one thing as a whole. In English, that happens with some words (e.g. housework), but it's not a pattern. In English, those words are exceptions and need to be memorized as a whole word. Whereas in Mireavovish, it's common to glue nouns together at any time, if the writer feels like the two nouns refer to one thing, and wishes to make it clear by removing the space between them.
Most of the contractions in Mireavovish are the same as in English, except for the word "shall", which is never contracted in Mireavovish. Also the word "can not" is always contracted as "cannot" and the form "can't" doesn't exist in Mireavovish.
The most tricky part of Mireavovish is that all the nouns can be made countable or uncountable by adding an article. As such, "a news" means one report from the news, and "a bread" means one loaf or one slice of bread (of any size). Similarly, in Mireavovish one can "see tree in forest", where the word "tree" becomes an uncountable noun referring to all the tree-like greenery.
In other words, the following sentence is perfectly grammatical in Mireavovish: "Each person brought a cake and a tea. Then they ate cake and drunk tea."
Another thing to note is that Mireavovish doesn't use commas between adjectives, if all the adjectives are followed by the noun. However, without the noun the adjectives are treated as separate items, and almost always heavily commatized.
Example A: It was a stylish wide grey two-story historical building.
Example B: The building was stylish, wide, grey, two-story, and historical.
The possessive s in Mireavovish can never be omitted in a singular case, so even words, which end with an s must have a complete ending of ---'s. However, in plural form the letter "s" is considered optional, so both of the following forms are acceptable in Mireavovish: men' and men's. Mind that even without the "s" in writing, it's still present in speech. Also, the possessive "s" in Mireavovish is pronounced like a "sss" in most dialects to differentiate it from a plural "s", which is usually pronounced like a "zzz".
Mireavovish uses two types of quotation marks. The most common one is two top dashes "like this". The second one is two central dashes «like this» (and in handwriting these look a lot like two tiny parentheses). Mireavovish doesn't use any quotation marks at the bottom of the text.
Lastly, Mireavovish has a very different understanding of verb tenses, but oddly most of the meaning ends up the same or very close to English meaning of the sentence. To begin with, the tenses are divided into two types: completed and unfinished. The completed tense is used for the actions already done, while the unfinished tense is used for the actions, which have not yet ended. Here are some examples:
These two tenses are the primary tenses of the Mireavovish language, and one could easily communicate with just these two. However, more tenses have developed in Mireavovish over time, and as such both the unfinished tense and the completed tense each have four more forms: future form, present form, past form, and prepast form.
The future form is used only for the actions that haven't yet started. The future completed tense describes an action, which is to begin in the future with definite intention to bring it to the conclusion. Whereas, the future unfinished tense describes an action with an uncertain ending, i.e. the action might reach the planned conclusion or it might end up interrupted.
The present form works in a similar manner. The present completed tense described an action, which has started recently, and is intended to be concluded. Whereas the present unfinished tense describes an action that is occurring at the moment with uncertain conclusion status.
The past form follows the same principle. The past completed tense is for actions, which have came to a conclusion. And the past unfinished tense is for actions, which weren't concluded as intended. The prepast forms works like the past form, with one difference. The prepast form describes events, which happened earlier than the events described by the past tense.
English has more forms of completed and unfinished tenses than Mireavovish, but only the tense samples listed above are used by the speakers of Mireavovish. Thus statements such as "He will have been eating lunch" make no sense to Mireavovish speakers, and look like a grammatical mistake.
As an extra in the matters of language, Mireavovish writes number separators differently than English. To begin with, the decimal separator can be either dot or a comma, because all that matters is that it's placed at the bottom between the numbers. Whereas the separator of large numbers is placed every four digits and must always be placed at the top between the numbers. So the Mireavovish number "thousand" with a decimal digit is written as: $1'0000,0
Moreover, all numbers in Mireavovish alternate between being nouns and adjectives. As nouns they can have articles, and can occur as singular or plural words. As adjective they follow the same grammatical rules as other adjectives. So the following sentences are grammatically correct in Mireavovish:
"Among the numbers, I like a one the most and I dislike a thousand, because it has too many zeros."Also, both versions of "thousand idea" and "thousand ideas" are correct in Mireavovish, with the plural version being more common due to people's preference to highlight the plurality of the noun. And, on a side note, in written language the large numbers can be abbreviated by using the top separator, like this:
1' is the same as 1'00001'' is the same as 1'0000'0001'5 is the same as 1'50001''5 is the same as 1'5000'0000The most important thing to pay attention to when dealing with numbers is ensuring that one doesn't accidentally flip them upside-down. All number symbols in Mireavovish have meanings, and if flipped upside-down each meaning turns into its antonym. And only four numbers are immune to this.
Number one (meaning "God") is just a single stroke, so even upside-down, it's still just a single stroke. Number zero (meaning "Earth"), which is always written as a circle with a straight line, looks exactly the same upside-down. Also number eight (meaning "Truth") cannot be flipped upside-down. Number five (meaning "Hope"), when flipped upside-down looks almost like number five, but with ugly curves, so it's also counted as a non-flippable number.
As for the flippable numbers, of course there's number two (meaning "Love/Mercy" and its antonym "Fear/Rejection"), number three (meaning "Luck/Blessing" and its antonym "Curse"), number four (meaning "Victory/Achievement" and its antonym "Loss/Failure"), number six (meaning "Life" and its antonym "Death"), number seven (meaning "Faith/Trust" and its antonym "Despair/Depression"), number nine (meaning "Wisdom" and its antonym "Prejudice").
And here's an important reminder that in Mireavovish, the nine is written as a circle next to a straight line, so its symbol doesn't have any similarities to the six, which itself looks more similar to the eight, if the tail of the six is made too long.
Also, it's common for people to combine numbers and their meanings to create more numbers with meanings, the most common ones are: number ten (God + Earth = Family), number eleven (God + God = Justice), number twelve (God + Love = Heaven), number thirteen (God + Blessing = Miracle), and number twenty (Love + Earth = Marriage), as well as the following three digit numbers: hundred eleven (Almighty God), nine hundred ninety one (Omniscient God), two hundred twenty two (Eternal Love), four hundred forty four (Definite Victory), six hundred sixty six (Immortal Life), seven hundred seventy seven (Unwavering Faith), and eight hundred eighty eight (Absolute Truth).
In a similar manner to English, Mireavovish culture divides the calendar year into months, and each month has its own number of days. Unlike English, Mireavovish recognizes eight seasons and eight months, so oftentimes the word "season" and "month" are used interchangeably.
Starting at the winter solstice, the first month is called Toas, and its corresponding season is called either the Snow Season or the Rain Season (depending on the latitude). This season name is an abbreviation from the full name of the Snow/Rain Falling Season.
The second month is called Peizh, and its corresponding Water Flowing Season is usually called the Flow Season. The third month Faev corresponds to the Plant Blooming Season, or simply the Bloom Season. The fourth month Dzon corresponds to the Thunder Season - a shortening of the Thunderstorm Season.
Then comes Dees, the fifth month, the Heat Season (Heatwave Season). Afterward, Byzh, the sixth month, the Harvest Season (Crop Harvesting Season). The prelast seventh month is Veuf, the Fall Season (Leaf Falling Season), and the last eighth month is Tsun, the Frost Season (Ice and Frost Season).
Among the eight months, four months have forty two days (Toas, Faev, Dees, Veuf) and four months have forty nine days (Peizh, Dzon, Byzh, Tsun).
Right after the end of Tsun, there is a day called a Holy Month. Even though, it's called a month, it's actually just one day, except when it becomes two days (but this occurs only once every four years). This day isn't even counted in most calendars, and it doesn't have a dayname, even though some call it "the double Sunday", because it occurs right after the Sunday of Tsun.
The term "winter" describes three seasons of Frost, Snow/Rain, and Flow (Tsun, Toas, Peizh). Sometimes it can include the Bloom (Peizh).
the term "summer" describes three seasons of Thunder, Heat, and Harvest (Dzon, Dees, Byzh). Sometimes it can include the Fall (Veuf).
Because the winter solstice and summer solstice alternate between Northern and Southern Hemispheres, the calendars between the two hemispheres are off by half a year. Also several settlements close to the equator (where the weather remains the same throughout the year) have selected yet another time to start the month of Toas. The only thing that remains universal across the globe is the order of the months.
On a final note regarding the calendar, the month of Toas is always considered to be the first month of the year, except in the temples. All the clergy universally consider Faev to be the first month. For this reason, the temples have a two-week long holiday of Dhafhrenoo to celebrate the first two weeks of Faev. This holiday celebrates the beginning, the start, the birth, and the life. Also, the month of Faev starts right after the equinox.
The second major holiday, called Raethosu, lasts three weeks. It starts two weeks before the end of Tsun, includes the winter solstice, and continues through the first week of Toas. This holiday celebrates the endings, the mystery of death, and the afterlife. The total of five weeks from both holidays are celebrated globally, and during both Dhafhrenoo and Raethosu, there is nothing but total chaos with so many people taking vacations, and everything just abruptly closing or changing hours.
The summer solstice holiday occurs on the last day of Dzon. Usually it's overshadowed by the six-week long vacations for all the schools, which occur throughout the following month of Dees. During this time, children are usually sent back home to help farming and harvesting. However, if their parents don't own any land, then children can remain in schools and sign up for summer classes.
The equinox on the last day of Byzh is also considered a holiday, but since it falls on Sunday, most of the time it's treated like a Sunday. Depending on the settlement, the celebrations vary from doing nothing special on this day to throwing great parades.
The weekday in Mireavov is the same as in English, with minor exception - the week starts on Monday and ends on Sunday, where Sunday is usually a day off. However, there's no such thing as typical workdays. While most English-speakers work from Monday thru Friday, in Mireavov workdays come in all types. Some people work as much as six days a week. Others work only one day a week. Some people will work seasonally for several weeks, and be offwork for the rest of the year. Others might work every other week.
As for the Mireavovish clock, it's impossible to translate it to English. Maybe one day, I'll explain all the details. For now, here's a quick overview.
The nychthemeron consists of thirty two hours. All thirty two hours are listed on a circular clock. The hour at the top of the clock corresponds to the noon, while the hour at the bottom of the clock corresponds to the midnight. One Mireavovish hour corresponds to forty five English minutes.
Mireavovish clock doesn't use any numbers. Instead it's using the Rhwarhish letters translated into Mireavovish letters and symbols. The hour hand moves sunwise (English: clockwise), whereas the minute hand moves cloudwise (opposite to sunwise). For that reason, the letters for hours increment in the opposite order to the letters for the minutes. Or, in other words, hours get a countup, while minutes get a countdown.
Every settlement has its own time zone, depending on the position of the sun at its zenith on the forty ninth day of Dzon (summer solstice), which gets aligned to the hour at the top of the clock, which is wer-k. The prefix "wer" came from the noun "hour", which fast-spoken turned into "wer" (read like "where") and became the permanent prefix for all hours. The letter "k" is read with a suffix "uh" or "ah", so the whole label "wer-k" is read like "where-k-uh" or "where-k-ah".
Most hours use the prefix "wer", but there are exceptions. For example, the midnight hour is called w-awa, and read like "wah-wah". And half past midnight in Mireavovish is the same as w-awa-k (read as wah-wah-kah). Because the minute "k" is on the other side of the hour "a", sa it translates to half an hour of the hour "a". I'm sure by now you can guess, that every hour has a different midpoint, and since there are only thirty two minutes, the Mireavovish minute is longer than the English minute.
And that's why explaining the Mireavovish clock in details isn't worth it. I doubt anyone will want to learn it.
People in Mireavov have more diverse clothes than in any country on the English Earth. If Mireavov language had to name each clothing, it would have to come up with millions of words, which would be infeasible to use in a day to day life. For that reason, Mireavovish language has only generic categories, where it comes to clothing, and some of those terms don't exist in English.
To begin with, all clothing is divided into four layers, the underlayer, the midlayer, the toplayer, and the outerlayer.
The underlayer consists of three clothes: underwear, undershirt, and brashirt. The words underwear and undershirt mean the same as in English, whereas the brashirt is a half-long undershirt and only covering the top. All three of these clothes can be worn by both men and women. Mireavovish language doesn't have a separate word for "brassiere", because it's rare to see it all by itself. Usually the undershirts and brashirts for women come with the area for the bosom. Similarly, the men's underwear always comes with a different sewing for the central area.
The midlayers include body-shaped shirts and leg coverings. The Mireavovish language differentiates between tights (leggings with foot cover) and leggings (tights without foot cover). The commonly seen "yoga pants" by Mireavovish standards would be called leggings, because due to their stretchy nature, they match the body shape of the wearer.
As for the midlayer shirts, there are five kinds: T-shirts (shirts with short sleeves), M-shirts (shirts with long sleeves), Y-shirts (sleeveless shirts, but they cover the whole torso unlike undershirts), J-shirts (sleeveless long shirts, which can reach down to knee-level), L-shirts (long shirts with long sleeves).
Here's the list of all the toplayers: sweater (any loose fabric covering the torso and arms), turtleneck (sweater with a neck cover), blouse (loose fabric covering the torso), dress (loose fabric covering torso + legs), skirt (loose fabric covering legs), pants (loose leggings), socks.
Similarly, the outerlayers are primarily divided by the body part they cover: coat (covers the whole body), vest (covers torso), jacket (covers torso + arms), wrap (covers shoulders + back), scarf (covers neck + face), hat (covers head), shoes (cover feet).
Worldwide, there's only one currency called "syfra".
Syfras can be stored only on the money cards, which can be obtained only at the banks. The banks can create money cards, but banks cannot create syfras. All syfras in the world cannot be increased or decreased. They can only be transferred from one money card to another money card.
Nobody knows exactly how many syfras are there in total. However, one thing certain is that money cards are indestructible as long as they hold syfras, and as long as there are syfras on the money card, the card cannot be lost, because if it's left unused for hundred years, it teleports to the closest location of another money card with syfras.
Money cards can vary in appearance, but generally they're divided into two primary types: owner-labelled and ownerless. Ownerless money cards don't have a name on them, and can be used by anyone. These are usually used to give a large sum of money to another person without visiting the bank. The owner-labelled money cards have the owner's name on them, and only the individual with the same name can use the money card. No one knows how money cards know their owner's names, but there's a common belief that syfras are microscopic magical creatures, who live inside the money cards, and they know exactly what's happening around them. However, nobody has been able to prove it.
It's difficult to turn English currencies into syfras, because the costs can vary drastically between settlements. However, on average, hundred syfras is considered a small amount, just enough to buy a loaf of bread. Anything less than hundred syfras is equal to kids' pocket money. A bite-sized bar of chocolate can range anywhere between fifty to hundred syfras. A single cookie or a candy can be bought for as little as ten syfras.
Most cost of food items ranges anywhere between hundred to fifty hundred syfras. Food items above fifty hundred syfras are deluxe cuisine, which most people would only try once in their lifetime. One thousand syfras is the average cost of renting a room, although a crappy room can be rented at half the price of fifty hundred syfras. Five thousand syfras is the starting cost for renting a small flat for a month.
A complex machine, like a carriage can cost at minimum hundred thousand syfras. Most items in Mireavov are made to last a lifetime, and they cost equally as much money.
The land is the most expensive thing to buy. Some settlements sell is for as cheaply as ten hundred thousand syfras, but in most cases it costs at least a million syfras. All land, which doesn't belong to any settlement is free, but those who choose to live there aren't allowed to live in groups of more than twelve people.
On the Earth, there are nine large landmasses and three oceans. Three of the landmasses are called continents, three are called continental lands, and three are called islands. All other smaller lands are called isles, but even isles can be huge in size and contain many settlements.
The three continents are called: the Sunrise Continent, the Sunset Continent, and the Sunlight Continent. The three continental lands are called: Rainland, Snowland, and Hailland. The three islands are called: Sun Island, Moon Island, and Star Island. The three oceans are called: the Cirrus Ocean, the Stratus Ocean, and the Cumulus Ocean.
The oldest traces of human civilization can be found on the Sunlight Continent, but there's a pretty good amount of archaeological evidence that first humans evolved in Rainland and traversed to the Sunlight Continent through the chain of isles next to the Cumulus Ocean. The isles are created by tectonic activities in the region, and geologist had found out that at their peak, the isles were so numerous and vast, that they merged into an almost perfect stretch of land. In later centuries, this bridge-like piece of land collapsed due to earthquakes and tsunamis, and nowadays there's no possibility to travel on foot between the two landmasses, although new isles are constantly created by underwater volcanoes.
All the landmasses are similar in culture, however changes in culture can be drastic between individual settlements. Because each settlement has different address customs, there's a uniform regulation to start all mailing addresses with the complete settlement label, including the settlement size and its complete name. The settlement size is always defined by words: village, town, city, or metropolis.
Therefore, officially all settlements hold names, such as "the village of Catriddle", "the town of Lizardtongue", "the city of Sheepcrown", and "the metropolis of Swanmaze". Locals oftentimes abbreviate their settlement to a name only, but such mail would be rejected by every post office. Moreover, countries and kingdoms don't exist anywhere on the Earth, so phrases, such as "the capital city of France" would be universally understood by Mireavovish speakers as a big city called France.
Header photo by Paul Matheson
Footer photo by Al Butler