Role: Gameplay Engineer
Time Contributed: 5 1/2 months
Engine: Unreal Engine 4
Language: C++, C#, ActionScript
Platforms: Xbox, PC
Developer: Valkyrie Entertainment (supporting Undead Labs)
Where to Play: Xbox, Steam, Epic Games Store, Game Pass
I worked as a part of Valkyrie Entertainment supporting Undead Labs. My work on the game began shortly before the Homecoming Update. Along with other Valkyrie engineers, I was integrated into an Undead Labs team and worked closely with their engineers, designers, and producers. To avoid disclosing anything I shouldn't, my contributions at a high level are:
UI engineering, improvements, and polish
Game systems engineering and quality-of-life features
General bug-fixing of gameplay, UI/UX, tools, missions, AI, telemetry