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Role: Engineer
Time Spent: 2 weeks
Framework: Phaser
Language: JavaScript
My Spin on Asteroids:
I proposed the core game mechanic (the recoil movement). I wrote the code related to the asteroids themselves, implemented scoring and waves, added the intro and transitions between waves, wrote the movement for the player, added bullet wrapping and decay, etc.
The trailer above was created by my teammate Bradley Dawn.