Karate Tot
Karate Tot
Role: Engineer
Time Spent: 2 weeks
Engine: Monogame
Language: C#
Platforms: PC
Developer: Nunchuck Baby
Team Size: 5
Where to Play: build available upon request
Created the movement for the player character
Created the spawning and movement of the throwing stars
Created the pseudo-3D overlapping effect that changes the layer order of sprites so the front sprite remains on top
Worked on collision
Worked on the combo system
Created the boosting (fury) mechanic
Created the scoring system
The above trailer was created by my teammate Hayden Griffin.