Escape Mars is a singleplayer 3D, puzzle, exploration game. Escape Mars features exhibitions of models created by users using the collaborative 3D design platform Block42. Empower creative people to make 3D prototypes using Block42!
Team Manager
Game Designer / Programmer
3 - Game Designer / Programmer
1 - VFX Artist
6 months
Designed and implemented the tutorial system, dialogue system, environmental VFX systems, Interacting functionality, and cinematic cutscenes using Cinemachine.
Designed and Implemented UI and VFX assets.
Adhered to agile methodology with 1 week scrum framework.
Utilized source control, Git and SourceTree.
Enter the Kingdom of Beats, ruled by Jet. The behemoth, cybernetic lion. Experience an intense, EDM themed, PC rhythm game.
Survive against Jett as you experience many of your favourite EDM genres in your desired difficulty.
Team Manager / Leader
Sole Game Designer / Programmer
1 - Game Designer / Programmer
1 - Audio practitioner
3 - Modeller / Rigger / Animator
8 months
Implemented level creation tool, converting audio tracks into a playable level using XML and C#.
Collaborated in a team environment, managing the design of cross-disciplinary assets to the developed vision.
Designed and implemented a menu system, player movement, score system, various note behaviours, UI, VFX, Audio systems, and animations.
Adhered to agile methodology with 1 week scrum framework.
Utilized Git source control.
3rd party client Liminal VR deemed Spark Jumper of high standard, including the project to be a part of their catalogue of experiences, released on Steam and SideQuest.
Spark Jumper is a virtual experience built and designed for the Oculus Rift headset. The experience progressively increases in intensity as this rhythmic experience builds energetic thrill for the user, as you jump from spark to spark to reach the Rising Spark.
Team Manager / Leader
Lead Game Designer.
VFX / Texture Artist
2 - Game Designers
1 - Programmer
6 - Audio practitioners
1 - Modeller / Animator
13 weeks
Designed gameplay, VFX, UI, and SFX for the virtual reality platform
Designed an experience that energises the user.
Collaboratively designed audio and animation assets.
Communicated with a 3rd party client adhering to set guidelines and expectations of the product.
Adhered to agile methodology with 1 week scrum framework.
Utilized source control, Git.
Inner Demons is a narrative driven, rogue-like RPG, built and designed for Android devices.
Suffering from amnesia, play as Sam as you progress through a mysterious dungeon. Defeat corrupts by countering their elements, casting elemental to defeat them. Hunt to explore the world while finding lost memories of Sam's mind. Discover the origins, and shape Sam's hereafter.
Game Designer
Game Programmer
1 - Game Designer / Programmer
3 weeks
Designed and implemented the core combat loop, dialogue system, UI, SFX, and VFX for the mobile platform.
Implemented into enemy AI using A * Pathfinding.
Level Designed the Inner Demons involving enemies, obstacles, balancing, and lighting.
Adhered to agile methodology with 1 week scrum framework.
Utilized source control, Git and SourceTree.
Unity Networking is a project involving C# networking programming.
Implemented core gameplay functionality with networking.
Utilized source control, Git
Space & Tactics (SnT) is a multiplayer, turn-based, strategy game, built and designed for android devices. SnT presents a similar gameplay loop of the traditional strategy game 'Battleship'. Take turns earning Dallions as you strategize through an arsonal of attacks, defences, and utility themed abilities. Destroy the enemy's fleet of ships whilst your own still remain to be declared victorious.
Team Leader / Manager
Game Programmer
Game Designer
Lead Artist / Animator
1 - Programmer / Lead Game Designer / Lead Artist / Team Manager
1 - Lead Programmer
1 - Sprint Master, Artist, Game Designer
1 - Game Designer, Artist
1 - Game Designer, Artist
1 - Game Designer, VFX Artist
4 weeks
Designed the core gameplay loop.
Implemented features.
Designed and created 4 unique space-shuttle animations, the main background art, Tutorial tooltip popup UI.
Lights Out is a strategy-based boardgame, built and designed for print-and-play. Trapped in a cave, hero's must expend gems as their life source, in order to see in the dark cave. Player's must balance their gem count by manourving through the board, and attacking player's strategically. Ensure you utilize your hero's unique playstyles in order to be the last one remaining.
Team Leader / Manager
Game Designer
Artist
1. Team Leader / Manager / Lead Artist
2. Game Designer
1. Artist
6 Weeks
Designed the core gameplay loop.
Balanced the design of classes, and board tiles.
Designed and created 2D art.
Created various levels of physical prototypes.
Adhered to agile methodology with 1 week scrum framework.
He Lies https://anthonymitchell.itch.io/he-lies
Canvas Mayhem https://anthonymitchell.itch.io/canvasmayhem